deWiTTERS
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« on: September 12, 2008, 09:48:45 AM » |
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I'm currently working on a game Mystic Mine with a (IMHO) cool new concept, and I wanted to know what you guys think of it. It's using old-school isometric tiles, but placed so that they form an impossible structure. It's hard to explain in words, so here are some screens: The optic illusion allows you to always go down. What do you think?
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increpare
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« Reply #1 on: September 12, 2008, 09:53:50 AM » |
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Ooh. That would be original, provided that gravity played a role in things. Does gravity play a role in things? (I take it that you know of Echochrome?) (there's a part of the lower-right corner of the first picture that hurts my eyes, but otherwise I think your visualisations work really well). What do you have in mind goal/objectiveswise?
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Dacke
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« Reply #2 on: September 12, 2008, 09:54:21 AM » |
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Simply awesome! I hope you make sure that going downhill is key to gameplay.
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programming • free software animal liberation • veganism anarcho-communism • intersectionality • feminism
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Alevice
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« Reply #3 on: September 12, 2008, 09:57:26 AM » |
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marble madness ripoff
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deWiTTERS
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« Reply #4 on: September 12, 2008, 09:58:40 AM » |
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Yes, gravity will play an important role: it makes sure you can only go downhill .
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« Reply #5 on: September 12, 2008, 09:59:51 AM » |
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Yes, gravity will play an important role: it makes sure you can only go downhill . Ah: excellent.
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moi
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« Reply #6 on: September 12, 2008, 10:02:42 AM » |
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That looks very cool already
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subsystems subsystems subsystems
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Problem Machine
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« Reply #7 on: September 12, 2008, 10:06:21 AM » |
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Visually, didn't they do something like that in Diablo 2? Having gravity matter will make all the difference though.
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« Reply #8 on: September 12, 2008, 10:27:21 AM » |
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Visually, didn't they do something like that in Diablo 2?
I don't think so. At least, I don't remember them doing that. Maybe towards the end of the second act, but then again, it didn't really do anything then.
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Problem Machine
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« Reply #9 on: September 12, 2008, 10:44:32 AM » |
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The Arcane Sanctuary is specifically what I was thinking of. IIRC 3 of the 4 branches had different optical illusions in their paths. Unfortunately, I can't find a single decent fucking screenshot online, so I can't demonstrate it. They didn't do it with slopes though, so that's another difference.
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Alevice
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« Reply #10 on: September 12, 2008, 10:49:59 AM » |
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Yeah, they just slammed columns that matched slightly the illusion (height had no effect at all on that game), but taht was pretty much all.
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Hempuli‽
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« Reply #11 on: September 12, 2008, 11:59:06 AM » |
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I love the idea, but making the illusions work properly with gravity is sure a lot of work.
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neon
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« Reply #12 on: September 12, 2008, 12:26:35 PM » |
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clearly a cave story ripoff, you can tell by the pixels. cool idea.
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KennEH!
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« Reply #13 on: September 12, 2008, 01:09:43 PM » |
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Wow, so little but so good. Keep pit up.
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Madness takes its toll please have exact change.
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kyn
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« Reply #14 on: September 12, 2008, 01:20:41 PM » |
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MC Escher approves this game
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GregWS
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« Reply #15 on: September 12, 2008, 10:58:59 PM » |
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I love that it's "MC" Escher, because it sorta sounds like he's a rapper from the 80s. Oh, and he wasn't actually the guy that invented impossible images, it was really this Swedish guy: http://en.wikipedia.org/wiki/Oscar_Reutersv%C3%A4rdElf water indeed
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« Reply #16 on: September 13, 2008, 05:04:11 AM » |
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Ah; I didn't know of this dude. Thank you for mentioning him.
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GregWS
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« Reply #17 on: September 13, 2008, 01:20:35 PM » |
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I didn't know of him either until I stumbled upon his wikipedia page, I think in that brief phase when I was exited about echochrome.
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #18 on: September 13, 2008, 02:12:30 PM » |
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It's fun just to try to figure out if there's a path through these maps where you can touch every square (like Q*bert) while only going downhill.
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agj
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« Reply #19 on: September 13, 2008, 11:32:31 PM » |
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It's a great idea! Echochrome is the closest I've seen to this, and yet it's still different. Will you make some manner of level editor? I'd love to play with one.
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