Thanks for the kind words

Schrompf, fair suggestions, but I'll explain why none of those things are in the game:
icefishing v was my final project for degree in Music and Sound Design, so the overriding goal of the project was to create an interactive piece of sound design. So, while I always wanted to create an interesting game as much as a sonic composition, aimed at people who like weird games as much as people who like weird noises, the primary audience was a small group of music/sound focused academics, about whom I couldn't make any assumptions as to their level of game literacy. Another goal was to try and meaningfully blur the lines between album/game, to hopefully appeal to people whose main interest might be noise-based composition or sonic installations as opposed to games. So, with these target audiences in mind, I set out to make something with as low a barrier to entry as possible, ie. no skills-based challenges, no complex puzzles etc. Ultimately, I simply couldn't afford to create something that my markers mightn't be able to complete, and so that carried a lot of weight in the design process!
The glitch rhythms are extremely basic, 0-9 just causes a glitch every 1-9 seconds. I wanted to implement more complex, stacking rhythms, but.... time!
Thanks again for playing and taking the time to let me know what you thought :D