Hey yall! I'm still here.
Took a break from life and everything. Was sick for a while and then RL work took it's toll on my free time. Anyway....Here are some random screenshots I've been working on.
Been trying to kick things into a higher gear. I finally set up a solid work flow for builds and github, so I can finally really track issues, bugs, milestones and features. The tile workflow is locked in and it's super easy to move from Tiled->Tiled2Unity->Unity. This was a life saver, as you can create prefabs from the outputs, so I just change something in Tiled, and export it into Unity and all the levels will update accordingly. Huge shout out to the owners of both tools.
I'm shaping up dialog and the first 5 minutes of play for a tech demo to send to the original backers, so I'm hoping to get that out soon.
The shooter hasn't had much love yet, but the shooter engine is mostly done. I need to add more enemies and get some more laser love.
Here's the main bridge. You will talk to the crew here to get info on what's going on.
This is just a landing zone on the first encounter. This is a Relay Station, which houses a super computer that manages the link between other relays. It creates a quantum web of ftl comms.
Also had pete make up some smaller bosses for the platformer levels. Here's a sample animation.
This is a simple military artillery. Usually just behind the infantry as a fast siege weapon.
To everyone who is upset I haven't talked much, I really apologize. I let life get in the way of my work. So this me letting you know I'm still at it.