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TIGSource ForumsHiddenThe DromeValley of the DeadUnpaid WorkEmpathy expanding its team (Programmer)
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Cronnix
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« on: September 29, 2012, 02:29:02 AM »



Empathy is a point and click adventure game with emphasis on storytelling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through the last moments of a dying world and discover its story and wonders. It is being developed in UDK for a PC release. It isn't your ordinary point and lick filled with jokes (as much as I love classics like monkey island) but features a serious and engaging theme sen in an atmospheric world. We have a passion for creating a game that isn't just for fun, but has a message behind it, a morale. That does not prevent us however to make the gameplay engaging and interesting.

You can find us and more info about the game at http://www.indiedb.com/games/empathy

After a year in pre-production which resulted in a solid technical core and design as well as an intriguing story we are now looking to ramp up our art team to speed the development up. We are looking for talented and self motivated individuals who share our passion for deep games and want to contribute to it, as well as build a strong portfolio for them in the process. Compensation is royalty based.

Currently the team is made up of 12 experienced individuals with good skills within their fields. We are now looking for one all around programmer with focus on UI and 3D space interaction:

  • Be creative. I mean it. To be a kind of person who gives 120% when asked for 100% in matter of quality, not quantity. A person who can take a certain task and develop it, come with suggestions and improvements. A person who can think critically and evaluate his work.
  • Good problem solving skills. Your google-fu is strong.
  • Solid knowledge of UI implementation, either with flash or canvas methods, what you judge fits us better.
  • Solid skills of 3D interaction. The game is point and click and we will need to develop this system further for puzzles.
  • Being open to constructive criticism.
  • Follow deadlines.

We can offer the following in exchange:
  • Relaxed and friendly team.
  • Experienced leadership.
  • Solid project with a good base.
  • Help to develop yourself and push your limits.

We are also looking for the following:
  • UDK generelists who are skilled in particle, material and matinee systems.
  • Individual with exceptional storytelling and level design skills.


If interested, please get in touch with me and attach your portfolio for more information and story details.

Ingame screenshot:



Concept art:








 
« Last Edit: July 06, 2022, 06:40:13 AM by Cronnix » Logged
Cronnix
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« Reply #1 on: October 03, 2012, 05:15:17 AM »

Artists found, thanks all for the interest! Now looking for an additional programmer experienced in UDK.
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