OK, I had a bit of free time this afternoon and made a quick prototype of a match 3 game.
The code is a mess, but it shows that it's perfectly possible to code for flash, windows and android with very few changes. It also uses native extensions for flash and Android to show ads (mochimedia and admob) and play music (hxmikmod and Andmodplug), not on the preview version though.
It also shows how it differs from platform to platform (Text is the main culprit here), conditional compilation, overriding of manifests, java extensions, lots of bugs, etc..
I will try to write something this weekend, meanwhile you can play the flash version on
newgroundsThe windows version is
hereAnd the android version is
hereAnd
this is the HTML5 version, it is playable and compiles fine after changing just one line of code, but I don't think it's ready for serious productions. Execute in localhost, or upload to a webserver.
Yes, same for both drawTriangles and drawTiles, they are faster than display list, but AIR with Stage3D can do a bit better (it's in a 10% range, so not a colossal difference).
Are you sure? All the benchmarks I've seen (one
here) fall heavily in NME's favour. Has AIR improved that much recently?