Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1349613 Posts in 62084 Topics- by 53753 Members - Latest Member: hismaimai9999

October 22, 2018, 08:18:31 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUchronia - MetroidVania game for iOS
Pages: [1]
Print
Author Topic: Uchronia - MetroidVania game for iOS  (Read 4475 times)
Paradoks
Level 0
**


View Profile
« on: October 05, 2012, 06:41:10 AM »

UPDATE 23/12/2012
First beta test link !
http://dl.dropbox.com/u/27431359/WebPlayer.html

controls : C V B + ARROWS + MOUSE FOR TEXT SCENES

critics and comments are very welcome !
dont forget my FB page please !
http://www.facebook.com/pages/Paradoks-Studio/316508128398231?ref=hl
END OF UPDATE 23/12/2012

Hi everyone!

I am working on my spare time on a MetroidVania game called Uchronia for iOS ( and maybe other plateform later as i develop it on Unity3D).



For now i got:
- 5 differents environements.
- 1 boss
- 19 enemies
- Saving/Loading system
- 2d engine with one loading time.







Please tell me guys what you think about the overall looking.

I am working on a trailer wich will be posted very soon.

here is my Facebook page:
http://www.facebook.com/pages/Paradoks-Studio/316508128398231?ref=hl

Thanks for reading!

Paradoks
« Last Edit: December 22, 2012, 03:12:03 PM by Paradoks » Logged
gears
Level 0
***


View Profile WWW
« Reply #1 on: October 06, 2012, 04:18:45 AM »

Looks good. I'd be interested in specifics about the gameplay.

Maybe the map could be enhanced graphically to fit the rest of the theme, or the borders marked differently? The openings between rooms are hard for me to see.
Logged

Paradoks
Level 0
**


View Profile
« Reply #2 on: October 06, 2012, 06:10:18 AM »


@Gears
The gameplay is really close to any castlevania since the Symphony of the night.
You begin the game without any powerUp or item then you must explore the game to find them etc... there will be a bunch of Bosses of courses, they will give you the main items you need to continue the exploration of the map : double jump, stone crush etc...

Changing the map display is hard for me because, as you may know , managing everything in a single scene in unity3D is very hard.
But i will follow your advice and try to make the map reading a little clearer.
Logged
Son of Bryce
Level 1
*



View Profile WWW
« Reply #3 on: October 06, 2012, 08:31:11 AM »

The art looks great! Looking forward to seeing it in motion. Any idea when you'll be completing it?
Logged

Paradoks
Level 0
**


View Profile
« Reply #4 on: October 06, 2012, 01:50:14 PM »

@Son of Bryce
Thx!
I got a very old video wich is not up to date at all:

http://www.dailymotion.com/video/xra31f_agis-project-beta-0-1-exploration-plateformer_videogames


I am working on a trailler video very soon.
Logged
sublinimal
Level 8
***



View Profile
« Reply #5 on: October 06, 2012, 02:19:28 PM »

I'm bothered by the slightly stretched graphics, you can see resolution mismatches in the backgrounds due to upscaling.
Logged
Paradoks
Level 0
**


View Profile
« Reply #6 on: October 07, 2012, 11:32:55 AM »

@ sublinimal
If you mean artefacts between tiles that are seen in the video, they are the result of unity3D face handling.
I found a way to avoid them but it costs me 2 pixel line on a 32*32 :-S , so they disapeared from the latests versions.
Logged
Paradoks
Level 0
**


View Profile
« Reply #7 on: October 26, 2012, 08:39:58 AM »

Hi everyone!

I made a gamePlay video showing the first 3 minutes of the game, still a lot has to be done but it gives a global idea on how the result should be:



Logged
Paradoks
Level 0
**


View Profile
« Reply #8 on: December 22, 2012, 03:10:41 PM »

Hi all !
new update in the first post!
first time beta demo test !
thx !
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic