Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1398238 Posts in 67576 Topics- by 60884 Members - Latest Member: volentis

January 18, 2022, 02:20:40 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsLovers in a Dangerous Spacetime - Devlog #11: Timing is Everything
Pages: 1 2 3 [4] 5 6
Print
Author Topic: Lovers in a Dangerous Spacetime - Devlog #11: Timing is Everything  (Read 37347 times)
matthammill
Level 0
**


Designer/Artist


View Profile WWW
« Reply #60 on: July 02, 2013, 08:50:55 AM »

It’s been a while since we’ve posted any screens! Here are a couple showing some of the planets you can discover, populated by happy little animal friends who can upgrade your ship unless you destroy them with lasers (accidentally of course).



And here, the planet of the birdfolk has been occupied by evil drill-foot tanks, oh dear! Also yes they all have the ability to walk on gas planets somehow; it’s the future.


Logged

:^)
Level 10
*****


wat a hell


View Profile WWW
« Reply #61 on: July 02, 2013, 10:12:33 AM »

super cool.
the rainbow is a nice touch.

the bummer is i'm betting this won't play nice with my netbook.
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #62 on: July 02, 2013, 01:08:56 PM »

so cool, can't wait for this one
Logged

Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #63 on: July 02, 2013, 01:40:25 PM »

I'm completely in love with this game  Kiss

I searched for a devlog of it everywhere !  Waaagh!

You guys are walking on a jewel and I'm glad I found this post today !
Logged
Raiyumi
Level 1
*


DJ Kat


View Profile WWW
« Reply #64 on: July 02, 2013, 01:50:56 PM »

Yepyep! Saw the trailer awhile back and loved it! Didn't know there was a devlog.  Smiley
Logged

Little Nando
Level 1
*


Working on Tough Coded Project


View Profile WWW
« Reply #65 on: July 02, 2013, 04:00:11 PM »

:DROOLING:
Logged

Little Nando / Twitter / Blog
Chis
Level 1
*



View Profile
« Reply #66 on: July 02, 2013, 08:14:10 PM »

beautifuuullll!!
I'm so glad I found this devlog again!
Logged

Voltz.Supreme
Level 3
***


Iron Synth Chef & Voltage Architect


View Profile WWW
« Reply #67 on: July 02, 2013, 11:55:35 PM »

Looks very promising!!!
Logged

karlozalb
Level 5
*****


Do or do not.There is no try.


View Profile
« Reply #68 on: July 03, 2013, 12:57:15 AM »

Nive color palette Smiley the game looks amazing
Logged
Schluppy
Level 0
*



View Profile
« Reply #69 on: July 03, 2013, 01:16:35 AM »

Looks awesome! I can't wait to see more -- I'll definitely be following.
« Last Edit: July 10, 2013, 09:55:18 AM by Schluppy » Logged

tuckertuck
Level 0
**


Man-child


View Profile WWW
« Reply #70 on: October 17, 2013, 02:02:27 PM »

Hello everyone it's been a while since we've posted something so here are some images

You can orbit planets while you are trying to liberate the inhabitants


We've been working on in-ship stuff lately. You will be able to upgrade the weapons systems individually. As well as do a little dance when you pass your partner (you get 1 point every time).







So much pink...
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #71 on: October 17, 2013, 02:51:41 PM »

So beautiful dude. Smiley
Logged

Panurge
Level 5
*****



View Profile WWW
« Reply #72 on: October 17, 2013, 10:36:06 PM »

I want to take this game out to a fancy restaurant and propose to it.
Logged

beeglebug
Level 0
***


View Profile WWW
« Reply #73 on: October 18, 2013, 12:18:30 AM »

Wow, this looks so amazing. I'm not sure i'd ever be brave enough to go with a palette like that, but it totally works. It's also really tempting me to try unity, the procedural animation stuff looks super cool.
Logged

Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #74 on: October 18, 2013, 08:31:12 AM »

Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss  BIUTIFULKiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss  
Logged
karlozalb
Level 5
*****


Do or do not.There is no try.


View Profile
« Reply #75 on: October 21, 2013, 12:40:33 PM »

Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss  BIUTIFULKiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss  

haha totally agree!!!
Logged
Reilly
Level 2
**


14/f/tx


View Profile WWW
« Reply #76 on: October 21, 2013, 01:32:31 PM »

Been following this game since the first trailer came out, glad you have a devlog here. Following!

I've been making sprites/assets in illustrator, was wondering if you guys are doing the same thing?
Logged

matthammill
Level 0
**


Designer/Artist


View Profile WWW
« Reply #77 on: October 21, 2013, 01:44:52 PM »

Thanks all!

@Reilly: We started out doing sprite-based characters in After Effects (using vector masks) and then we'd export sprite sheets. But later we switched to doing them with 3D rigged characters made mostly of planes (using Maya), made to look 2D. We did this mainly to make it easy to swap skins on our main characters without having to export new spritesheets for everybody.
Logged

Reilly
Level 2
**


14/f/tx


View Profile WWW
« Reply #78 on: October 21, 2013, 01:56:55 PM »

Thanks, I can't wait to try out a 2D game in unity.
Logged

matthammill
Level 0
**


Designer/Artist


View Profile WWW
« Reply #79 on: January 23, 2014, 09:27:36 AM »

DevLog #5: Making Friends

I recently had a chance to assemble this screen-cap footage from earlier last year showing our modeling/rigging/animation process for Lovers:



As mentioned in more detail in a previous post, it’s a 2D game, but we’re creating the assets as 3D geometry, using flat planes with transparent textures. This might seem like a lot of trouble for one tiny little bunny friend, but the 3D approach lets us re-use the rig for all the humanoids in the game, including the player characters, just by swapping textures. It’s handy.

Software: Photoshop, Maya, Unity.
Logged

Pages: 1 2 3 [4] 5 6
Print
Jump to:  

Theme orange-lt created by panic