Hello there!
I've just released the first public demo for Armillo: Parallel Universe Mystery, a cute little rolling platformer which was under development for over a year.
And here's the gameplay trailer:
So long story short, we've developed this game to the current state, wasn't happy on how it's progressing so we took a few months off to brainstorm a list of things to make this game better. So we've decided to release a "before" demo showcasing our current state (which is this demo!), then start dev blogging about what we're going to do in order for us to be happy with it. I'm going to reveal the list of things that we're unhappy with soon, but first I want you to try out our demo if you've got the time. This demo has two levels, which should take about 15 minutes or less to finish. Here is an intro to the two levels:
First is the grassy world, mainly a tutorial world to introduce some of the controls, gameplay elements, and story:
Second is the desert world, more on the beginning intermediate stage so it gets a bit harder:
So what am I looking for?
Well, feedback on: visuals, controls, and game progression.
Also some questions that you can answer:
1.) After you finish the first level, do you feel like you want to play the next?
2.) How do you feel about the story?
3.) How does the gameplay feel? When you lose, do you blame yourself or the controls?
Also anything else you feel like commenting on.
So here's the demo:
http://www.indiedb.com/games/armillo-the-parallel-universe-mystery/downloads/armillo-demo-1-the-developers-unhappy-editionSystem Requirements:
PC, with video card that supports Shader 3.0 or higher
You can also follow the development at the Dev Log. I'm going to start doing a lot of technical write-ups about the game's development so hopefully it will be interesting:
http://forums.tigsource.com/index.php?topic=28786.0Thanks!