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TIGSource ForumsPlayerGamesXCOM, X-COM and X+COM
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Author Topic: XCOM, X-COM and X+COM  (Read 20764 times)
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« Reply #220 on: March 10, 2016, 12:33:30 PM »

New patch just came out. For me at least, the performance difference is pretty much day and night.
« Last Edit: March 10, 2016, 02:35:22 PM by Silbereisen » Logged
Nillo
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« Reply #221 on: March 11, 2016, 12:40:31 AM »

And they nurfed the meme beacon

How will I faceroll the missions now...
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My finished games: Griddy RPG
My current project: SummonerRL
On hold: Griddy Heroes
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« Reply #222 on: March 11, 2016, 01:51:05 AM »

New patch just came out. For me at least, the performance difference is pretty much day and night.
same here. fun story, when i first ran after the patch, i was getting 1 fps on everything! it was much worse than before. but then i realized that for some reason it had ignored that i had set specs to a minimum. once i killed the process and reloaded, everything ran 40fps on avergae (minimum settings on 720p mind you), which si fine for me.
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Nillo
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« Reply #223 on: January 19, 2017, 07:24:25 AM »

Long War 2 for XCOM 2 has been released
https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
Quote
Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves
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My finished games: Griddy RPG
My current project: SummonerRL
On hold: Griddy Heroes
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