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TIGSource ForumsDeveloperPlaytestingTumbledrop - now complete and playable!
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Author Topic: Tumbledrop - now complete and playable!  (Read 44960 times)
superflat
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« Reply #60 on: October 15, 2008, 11:03:38 AM »

You have my vote, Dock-kun!
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Ishi
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« Reply #61 on: October 15, 2008, 01:48:55 PM »

Been meaning to play this for ages, but I was a bit loathe to install unity just for the one game. Luckily it was pretty painless.

So, the game: great fun. The cute expressions and stuff really make it, I want to make the star happy. :3
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Hayden Scott-Baron
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« Reply #62 on: October 16, 2008, 01:36:23 AM »



I couldn't resist making a banner! XD
VOTE FOR PALIN TUMBLEDROP!
« Last Edit: October 16, 2008, 04:03:03 PM by dock » Logged

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Renton
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« Reply #63 on: October 16, 2008, 03:10:07 AM »

My vote is yours, my friend. Anything for the pink star.
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Hayden Scott-Baron
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« Reply #64 on: October 16, 2008, 04:04:16 PM »

Many thanks to everyone that voted!
There are a lot of good games in the competition, Tumbledrop has very stiff competition! 
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Hayden Scott-Baron
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« Reply #65 on: October 24, 2008, 10:16:07 PM »

Yay, I won "Best Gameplay" award in the Unity Awards 2008.
http://www.gamasutra.com/php-bin/news_index.php?story=20813

"Best Gameplay:
Tumble Drop – Dock

Special Recognition in following categories:
Puzzle, 2D, Physics.
"
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Inane
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« Reply #66 on: October 24, 2008, 10:36:33 PM »

Congratulations, Dock! That's a pretty big award Smiley.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Ishi
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« Reply #67 on: October 24, 2008, 10:40:29 PM »

Nice one   Smiley
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superflat
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« Reply #68 on: October 25, 2008, 08:22:34 AM »

I had total faith in you...  Well done man!
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Hayden Scott-Baron
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« Reply #69 on: October 25, 2008, 01:46:27 PM »

Thanks guys, it was a great surprise.  I'm really thankful to make it through, especially for gameplay!
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ChevyRay
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« Reply #70 on: October 25, 2008, 01:59:58 PM »

Way to go! Grin Congrats, the game totally deserved it.
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Renton
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« Reply #71 on: October 26, 2008, 08:57:03 AM »

Congratulations, mate.
Beer!
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fullspectrum
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« Reply #72 on: October 27, 2008, 08:46:54 AM »

nice work man
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battlerager
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« Reply #73 on: October 27, 2008, 01:55:13 PM »

Congrats on the prize and have fun with your well-earned 200 bucks  Smiley
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Hayden Scott-Baron
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« Reply #74 on: October 27, 2008, 11:20:30 PM »

Congrats on the prize and have fun with your well-earned 200 bucks  Smiley
Haha, thanks! The €200 is going straight towards a Unity Pro license! ^_^
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Hayden Scott-Baron
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« Reply #75 on: February 03, 2009, 12:06:38 PM »



I only just noticed that ithamore had changed his avatar. XD
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ithamore
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« Reply #76 on: February 19, 2009, 06:37:55 AM »

Since my daughter enjoys watching me play "Happy Raindbow" (a.k.a. Tumbledrop), my wife wanted to learn how to play it. We eventually got to a point where we were quickly switching between levels with the back arrow that leads to the level select menu. The game began telling us we had automatically won levels before a click was made.

So, I tried to duplicate the bug. It seems that if the player clicks back to the menu while a win or next-level variable hasn't been reset. I can finish a level, click back to the menu, select a level, and sit back while game runs through several levels on the auto-win mode the bug induces. I think others have eluded to this bug before in less directness.

With that said, this is the best game we have played as a family, and I think it is wonderful.
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« Reply #77 on: April 01, 2009, 10:21:00 PM »

Armor Games make baby pandas cry  Panda

http://armorgames.com/play/3420/redstar-fall

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« Reply #78 on: April 01, 2009, 10:27:54 PM »

Armor Games make baby pandas cry  Panda

http://armorgames.com/play/3420/redstar-fall



I saw that on indiegames.com and didn't know about this game.  Veeerrrryy similar  Lips Sealed
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ithamore
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« Reply #79 on: April 02, 2009, 05:14:46 AM »

I find Tumbledrop far more enjoyable and of a higher grade than Redstar Fall. Excluding the time that was wasted when it locked up Firefox because of my impatient clicking, I was able to breeze through Redstar Fall with almost careless ease. Tumbledrop, however, creates a sense of tension within me that encourages carefulness. Additionally, it lacks the charm and detail of Tumbledrop, and the star doesn't slide unnecessarily on horizontal surfaces in Tumbledrop.
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