Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411703 Posts in 69399 Topics- by 58455 Members - Latest Member: roeyskatt

May 19, 2024, 06:33:38 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsAEON [First-Person Indie Horror]
Pages: 1 [2] 3 4
Print
Author Topic: AEON [First-Person Indie Horror]  (Read 15720 times)
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #20 on: October 26, 2012, 07:26:23 AM »

Whoah. Impressive. Great. Graphics. Really.

I'm guessing you're making this in the UDK?
Logged

rivon
Level 10
*****



View Profile
« Reply #21 on: October 26, 2012, 12:00:11 PM »

Is this game using global illumination?
Logged
orihaus
Level 1
*


View Profile
« Reply #22 on: October 27, 2012, 01:35:09 AM »

I'm guessing you're making this in the UDK?

AEON.Engine == Unity

Is this game using global illumination?

Global illumination content:

SSAO(False)
Lightmapped Bounce(False)
Ambient Term(0, 8, 16)
Logged

Nu-Type
Level 1
*

Pathfinder


View Profile
« Reply #23 on: October 27, 2012, 09:51:47 AM »

Is this going to be like Slenderman: The 8 Pages but in space? Where an enemy pops up and stalks you and you can't do jack?

On a more serious note, I like the look, and judging from those screenshots you are pretty much going for realism. But I would love to know is what the game is about? Background? Story? Setting?  Grin
Logged
orihaus
Level 1
*


View Profile
« Reply #24 on: November 01, 2012, 09:03:16 PM »

Mobile[Flythrough] Security feed:

Logged

orihaus
Level 1
*


View Profile
« Reply #25 on: November 06, 2012, 10:34:18 PM »

Processing security feed[3-

Logged

egoitzOsa
Level 1
*



View Profile WWW
« Reply #26 on: November 06, 2012, 11:47:15 PM »

The lighting and the enviroment look simply just perfect and hiptonizing Shocked.
It looks awesome.
Logged

Quarry
Level 10
*****


View Profile
« Reply #27 on: November 07, 2012, 02:27:01 AM »

SO COOL
Logged
PythonBlue
Level 2
**



View Profile WWW
« Reply #28 on: November 07, 2012, 05:33:36 AM »

VERY impressive indeed! Smiley
Logged

Python Blue - composer for NeonXSZ
Official Website
Bandcamp
orihaus
Level 1
*


View Profile
« Reply #29 on: November 10, 2012, 07:53:03 PM »

Apprechation.Noted
Response("<3");

Screenshot.Saturday.Init():





Logged

Quarry
Level 10
*****


View Profile
« Reply #30 on: November 10, 2012, 07:59:29 PM »

How long did the asset creation took you
Logged
Leon Fook
Level 5
*****


Ohh hi, or something like that.


View Profile
« Reply #31 on: November 10, 2012, 10:22:40 PM »

text = "This game's graphic looks cool" + "!!!!!!";
Logged

SoulSharer
Level 1
*



View Profile
« Reply #32 on: November 10, 2012, 10:33:44 PM »

Love the style, keep on rocking  Coffee
Logged

Twitter: twitter.com/SoulSharer
Skype: disturbedfearless
Quarry
Level 10
*****


View Profile
« Reply #33 on: November 10, 2012, 10:40:26 PM »

text = "This game's graphic looks cool" + "!!!!!!";

No.
Logged
Ant
Guest
« Reply #34 on: November 11, 2012, 02:31:55 AM »

makes me so sad that my puny computer won't be able to handle all this architectural splendour
Logged
orihaus
Level 1
*


View Profile
« Reply #35 on: December 01, 2012, 02:06:06 AM »

Screenshot.Saturday.Init():
Rimlight Shader Aliasing reduced 200% via inversing Fresnel.Function():


Logged

Paul Jeffries
Level 3
***



View Profile WWW
« Reply #36 on: December 01, 2012, 08:04:41 AM »

Love the aesthetic.  The level design looks very open for a horror game - from whence are things going to jump out and go 'arrg'?
Logged

www.vitruality.com | SPARTAN - Small Pixel Art Animator and procedural tile generator
rivon
Level 10
*****



View Profile
« Reply #37 on: December 01, 2012, 09:41:55 AM »

Horror != jumpscares+bloodonwalls+monsters...
Logged
Paul Jeffries
Level 3
***



View Profile WWW
« Reply #38 on: December 01, 2012, 12:37:50 PM »

@rivon: pfft, that's crazy talk.  Next you'll be telling me you can make a horror game without texturing everything like it's inside-out and having massive orchestra stings every five seconds...
Logged

www.vitruality.com | SPARTAN - Small Pixel Art Animator and procedural tile generator
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #39 on: December 01, 2012, 01:00:50 PM »

The graphics are amazing but the OP answer are even more!
Great!
Logged

Pages: 1 [2] 3 4
Print
Jump to:  

Theme orange-lt created by panic