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TIGSource ForumsDeveloperDesignFooling people that bots are real people?
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Seiseki
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« on: October 21, 2012, 11:29:27 AM »

The thought just hit me..
What if an online game had bots that were quite sophisticated, uttered a sentence now and then, depending on certain events, like escaping with low hp, getting a lucky shot, etc.
Whenever a bot joined there would be a message, "XXX has joined the game", they would have a fake ping, they would leave the game eventually.
Basically they would be really hard to distinguish from real players..

What are your thoughts on this?
I mean, it seems really immoral and you'd be fooling your players, at least if you're trying to make the game seem more popular.
Although as an experiment it could be quite funny, hilarious even.

I think personally, if I was playing against bots, without knowing they were actually bots. I would have much better time. But if I found out afterwards I would have felt ripped off. Like the experience wasn't real, which it wouldn't have been.
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moi
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« Reply #1 on: October 21, 2012, 12:01:57 PM »

UT has been fooling players with its' bots since 1999
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« Reply #2 on: October 21, 2012, 12:14:04 PM »

UT has been fooling players with its' bots since 1999

Ha so true, but then again it was always quite obvious they where bots.
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Jondog
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« Reply #3 on: October 21, 2012, 08:02:20 PM »

They'll have to be pretty imperfect to be seen as human players at least on the lower levels, it would be cool to populate servers with bots that mimic people and drop out when real players want to join.

I think the text speech might ruin it, a lot of games I've played have a good chat systems and even voice but no one will ever use it, I think the VGS system in Tribes: Ascend is much better, lots of people use it for banter and silly conversations along with the serious use of course.
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ArcoT
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« Reply #4 on: October 22, 2012, 03:56:58 AM »

I know someone who's attempting to make some super inteligent bots for quake. They learn from other players but also have a random side to them. It's kinda suprising how hard it is to tell them apart from human players.
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Graham-
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« Reply #5 on: October 22, 2012, 07:46:23 AM »

A better method is to fill the world with bots and humans, and tell the player that the world is filled with bots and humans, then limit how they can interact. So no chat, unless you _know_ the guy already, or maybe after you get to know each other really well in-game. Then players aren't cheated, bots appear like humans, humans appear like bots.

Journey shows that non-chat multiplayer is good.
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s0
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« Reply #6 on: October 22, 2012, 08:12:10 AM »

Demon's Souls does something like that. You occasionally see other players appear in your world as white phantoms (you can't interact with them in any way). The twist is that some of these phantoms are apparently not in fact other players, but randomly triggered events put there by the developers.

I'm not 100% sure if it's true because I never noticed it myself but the Youtube user "EpicNameBro," pretty much the biggest Souls nerd in existence, mentioned it in one his videos so I guess it's legit.

Also I'm not sure if the developer phantoms are in Dark Souls.
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saturdaymorning
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« Reply #7 on: October 22, 2012, 12:46:39 PM »

There's also the Old Monk in Demon's Souls that could be another player or AI. I've never gotten a chance to be the boss, but from what I've heard, you play it out like a duel except the player boss has projectiles shoot out at random intervals. I should play more Demon's Souls..
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s0
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« Reply #8 on: October 23, 2012, 12:58:42 AM »

ya but you can tell pretty easily when you're fighting a player and when you're fighting the AI
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voidSkipper
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« Reply #9 on: October 23, 2012, 02:01:15 AM »

I actually had a game concept once that did the opposite of this. Players weren't informed that the other players were actually controlled by people, and it would be described as a single player game.
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forwardresent
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« Reply #10 on: October 23, 2012, 07:01:53 AM »

The problem with bots is they act too much like bots, but they can be fun sometimes. I had a lot of fun on CSS putting the bots on full and hiding in a room with a few friends wondering when they would storm in and kill us all.

A good bot would have to adapt to the players, and change their style depending on the players, they'd also have to make random mistakes. Like say someone was camping, and killed a bot with a sniper, ideally the bot would remember that like a player would and be a little more cautious. I wouldn't feel cheated playing against a good AI.
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Quarry
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« Reply #11 on: October 23, 2012, 03:03:23 PM »

I can give DotA2 AI as an example, in the easier difficulties you really notice that they are bots but in higher difficulties (hard and unfair) they switch lanes, try to gather to kill lower HP players, try to harrass effectively without getting harrassed and so on which makes them feel like actual players rather than bots just because they use player techniques
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