NOTE: 26-01-2013
Yes, we (I and 'The Wild West') are still alive.
* The image is at 1:1 scale, click it to see at x2
UPDATE: 08-12-2012
Hey ya! Hi!
Some (slow, as always) progresses with The Wild West, my main project.
Today, I´m showing you three teaser gifs + some changes I made that it´s problably not show in a right way through images:
- Gamepad support. Now the game is fully playable (menu and game) without the keyboard only using the pad (tested with a Xbox360 like controller). I have some future interesting ideas around this feature.
- They are not very noticeable in the screens (gif compression), but here are some new ambiente particles and effects.
- The sun has some technichal change too to make it more "real" or at least, for western effective.
A new enemy/indian type. He shots arrows directly to you (not finished yet):
A pre-alpha ver. of an another enemy type: wolves (I gotta redesign and reanimate them from the ground, I know, but I wanted to make their AI and test them early):
New slomotion mode activated/deactivated in critic moments like just before a boss:
Still lots of things to tweak, create, implement, finish...
Thanks for all your attention, words and support.
PROGRESS**********
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UPDATE: 24-11-2012Too much time without any updates or new notices about the game I think, so here are some new screenshoots (or teasers).
These last days/weeks, I´ve also started another parallel game project (that I can´t announce till now) not to get saturated with The Wild West and continue workin´ on it with illusion (and new experiences and knowledge).
Well, let´s go to the interesting part (hope that):
Some (maybe unlockeable???) filters to add variety :Scanlines (sh*t, I think they aren´t visible at this sh*tty gif xD, but I promise they are there, jaja):
Black&White:
Old tv (sorry for the weight of this):
Pure wild west (my favourite one, I think):
Two extras:Let´s take a look at the new pain effect: what do you think? has I improved it from the last ones
?
And a more interesting and longtimed teaser, with some unshown enemies and behaviours:
And that´s all for now guys! Hope you like it.
I will continue updating the topic as I progress. For no, I will work on this all the incoming week, and gotta say we´ve started to design music too (yes, I say we because the music is not goint to be mine).
Thanks for all folks!
PROGRESS**********
Yes, it´s still at 20%, I´m not too good controlling it xD.------------------------------------
UPDATE: 05-11-2012Well well well, as today an indie retro game lover magazine has posted a coverage about "The Wild West" (
link, link), I think it´s time to show some new screenshots and improvements (and I have more to come, but I prefer to make things with time).
So, here they are:
Started to add an interactive minimal simple menu to the start screen:
The new "reload" hud element (you can compare it with the older one from first post). Much cleaner and intuitive:
Jumping and shooting:
New basic enemy (they are more difficult that they seem at start): scorpions:
New enemy killing dynamic (as you can´t shoot downward):
Pain effect for when you are hitted:
In the last days I´ve been working on:
- bullet (and bullet hit) improvements
- Day/night cycle bug fixing
- New enemy types and designs
- Hud improvements
- (unlockeable?¿?¿?) Filters (screenshots to come)
- Jumping/falling/landing poses
- Internal optimizations
- First boss fixes
- ...
And that´s all folk for now
.
Thanks for all your motivation and support.
PROGRESS**********
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Hi everybody
As somebody of you know, I started to work on a title called "Dieeeeeeeeee" some time ago, but as you can notice, I decided to pause it´s development and create something more direct, fast and why not say, easier to design. And that´s how I started to work on "The Wild West" about 2 weeks ago (in the few hours I have free after my sport trainings and office works).
Every image I´m posting here is directly taken from it´s gameplay (I´ll publish a pre-alpha demo and gameplay video in the near future).
It´s my first "pixel-art" based project, so don´t be very cruel with me.
Well, the ingame screenshots, hope you like them:
Live title screen
Jump
Shoot
Shoot + Reload message
Reload
Life package
Life package taken
First simple enemies
Buffalo boss 01
Buffalo boss 02
Buffalo boss 03
Dead
(You can open the images in a new tab for viewing them at their´s original x2 size)The game features day/night cycles (with heat effect), dynamic clouds, life packages, stars, enemy creation points, particles, basic physics for some objects, ...
Future plans:
- More and more enemy types (of course)
- More animations (for player and enemies)
- More bosses
- Changes/Redesign of messages (reaload, boss, ...)
- Music + sounds (now it have some testing temporal sounds
- Some titlescreen options
- Secret (for now) features
Everything is made by me: graphics, animations, game developmentm game idea, gameplay system... although I´m going to be helped for the music and sounds.
PROGRESS**********
And, as always, sorry for my bad english
.
Thanks.
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