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TIGSource ForumsCommunityJams & EventsCompetitionsSportsSports Competition: Rules
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Author Topic: Sports Competition: Rules  (Read 28690 times)
Tuba
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« Reply #40 on: October 31, 2012, 10:49:51 AM »

YESSSS!
I have a lot of stuff to do but whatever, it's compo time!  Beer!
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Snow
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« Reply #41 on: October 31, 2012, 11:26:32 AM »

Hmm. I'm perplexed by this. Is it possible to make the most ridiculous sports game ever invented? Stapler Chucking, High-Speed Knitting, Train Outrunning... hmmm. Tongue
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A pencil, blank paper and an empty room is all you need.
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« Reply #42 on: October 31, 2012, 11:36:55 AM »

We used to hunt them for sport...
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The cake is a pie!!!
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« Reply #43 on: October 31, 2012, 11:53:56 AM »

OH MY GOD
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Ashkin
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« Reply #44 on: October 31, 2012, 10:06:00 PM »

What time would be best to go by? GMT?
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goshki
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« Reply #45 on: November 01, 2012, 12:57:25 AM »

What is Free Form?  Any format goes! But the game must at least run on Win32 platforms.  Sorry.

Does that mean that the game must be desktop based? Or anything that runs on Win32 (exe, browser-based)?
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BlueSweatshirt
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« Reply #46 on: November 01, 2012, 03:03:29 AM »

So long as it runs on a win32 machine you're good.
The rule's purpose, I'd assume, is to ensure a baseline of accessibility.
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Richard Kain
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« Reply #47 on: November 01, 2012, 10:41:15 AM »

E-Sports Design Discussion

For anyone participating in this competition, I would suggest perusing this forum thread for a few possible ideas.

I'm a little tempted to jump in on this competition myself. I've gotten a bit better at Unity, and could probably throw together something basic with their built-in physics.
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brog
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« Reply #48 on: November 02, 2012, 03:36:35 AM »

So ROBOT COMBAT is a sport.
http://en.wikipedia.org/wiki/List_of_sports#Remote_control

Turns out sports can be pretty great - who knew?
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tzachs
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« Reply #49 on: November 02, 2012, 05:07:11 AM »

Can I use assets from previous games I made?
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kiddRaddical
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« Reply #50 on: November 03, 2012, 05:43:08 AM »

DAGGNABBIT. Can't compete, full time dev'ing on a bigger title Sad

Best of luck to everyone else though, these things always yield some awesome games.
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J. R. Hill
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« Reply #51 on: November 03, 2012, 10:03:51 AM »

Can I use assets from previous games I made?

Rules: Entries should be started and ended within the time frame of the competition (feel free to put up your game threads and begin brainstorming earlier, though) and must be made for the competition only. Collaborations are allowed and, in fact, are welcomed. You may submit more than one game (up to a maximum of three).

It's perfectly okay to reuse old code and pre-built engines and/or frameworks. It's only the game itself that needs to be done in the compo's timeframe.

Not sure about graphics/music though.
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moi
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« Reply #52 on: November 03, 2012, 12:34:44 PM »

guys, just make a fucking game
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AdventureIslands
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« Reply #53 on: November 03, 2012, 03:23:20 PM »


Nice, Fishing is a sport? Awesome, now I have an excuse to make this fishing game idea that's been floating in my head for a while now.
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arcsin
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« Reply #54 on: November 04, 2012, 04:56:20 AM »

Greetings to all.

Before opening a separate thread to enter the competition I have a question about the rules.
Is it allowed the presence of two similar games?
Specifically, Gladiator School (http://forums.tigsource.com/index.php?topic=29470.0) has a setting similar to the game that I and my brothers are planning (argh!)
In short: fantasy-fighting-arena-ugly monsters.

Our game, however, focuses on multiplayer combat and RPG for character development rather than considering managerial and strategic stuff. Given that we are rookies we do not want to start off on the wrong foot (I really hope that this expression is properly translated from italian... eh).

Thank you.
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Gib
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« Reply #55 on: November 04, 2012, 04:57:47 AM »

Greetings to all.

Before opening a separate thread to enter the competition I have a question about the rules.
Is it allowed the presence of two similar games?
Specifically, Gladiator School (http://forums.tigsource.com/index.php?topic=29470.0) has a setting similar to the game that I and my brothers are planning (argh!)
In short: fantasy-fighting-arena-ugly monsters.

Our game, however, focuses on multiplayer combat and RPG for character development rather than considering managerial and strategic stuff. Given that we are rookies we do not want to start off on the wrong foot (I really hope that this expression is properly translated from italian... eh).

Thank you.


guys, just make a fucking game

 Wink
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« Reply #56 on: November 04, 2012, 05:07:51 AM »

whoa, that was, fast!
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AD1337
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« Reply #57 on: November 04, 2012, 06:51:09 AM »

Greetings to all.

Before opening a separate thread to enter the competition I have a question about the rules.
Is it allowed the presence of two similar games?
Specifically, Gladiator School (http://forums.tigsource.com/index.php?topic=29470.0) has a setting similar to the game that I and my brothers are planning (argh!)
In short: fantasy-fighting-arena-ugly monsters.

Our game, however, focuses on multiplayer combat and RPG for character development rather than considering managerial and strategic stuff. Given that we are rookies we do not want to start off on the wrong foot (I really hope that this expression is properly translated from italian... eh).

Thank you.

Your game sounds completely different from mine. Even if it wasn't, it would be interesting to see how that would end up. Good luck!
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Ashkin
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« Reply #58 on: November 04, 2012, 07:46:56 PM »

As teknopants said, many games can stem from one concept depending on execution.
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KungFuFurby
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« Reply #59 on: November 05, 2012, 03:26:58 AM »

Well, I'm out.  Lips Sealed I'm more with the Macintosh computers... I'm still on a PowerPC computer, actually, still using an iMac G5.

Actually, if there's one thing that I could do if I wanted to (completely winging it here), I could have attempted a SNES game... heh.  Wink
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