So I'm going to make a game based on the Iditarod.
Right now, I just have a few things figured out:
- Semi-procedurally generated lands to race through.
- You are going to actually race against CPUs.
- Each session is going to take several hours (so I'll probably need a save feature).
- You're going to have to use your own judgement to find a good place to sleep - always a chance to die in your sleep.
On the fence about whether or not I should make any adventures into caves a text adventure section, as an homage to Colossal Cave Adventure.
Also on the fence about making either some sort of co-op mode, or a competitive mode. Not sure how well that'll work out though, since I'm planning to make sessions take a few hours.
I have how I want it to work out stylistically figured out, as well. I'll put up a few assets when I've got 'em.