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TIGSource ForumsCommunityJams & EventsCompetitionsSportsMini Golf Master [FINISHED]
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whilefun
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« Reply #20 on: November 13, 2012, 02:15:02 PM »

Update for this evening...a few major things got finished up:

  • Ball colors now customizable
  • Game menu implemented
  • turn indicator (just grabs attention of player and makes their ball stand out for a second when it's their turn
  • Scoreboard implemented (still quite rough, but the logic/drawing is there)
  • All player customization now working, except difficulty (as it does not yet have implications on the game play

Player Customization:


Customization in "action" (namely, ball colors):


Scoreboard (note how the name area is far too small...hehe):


Game Menu:
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whilefun
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« Reply #21 on: November 13, 2012, 07:20:57 PM »

I think I may have found a theme for my game now. I was just playing with sound effects, and made a couple with a crowd. It all sounds very serious like the masters, but it's mini golf which is ridiculous.

So, I am going to make this have a "Masters of Mini Golf" theme. Too serious to be serious, if that makes sense. So far I am laughing while playing with the sounds, so that's got to be a good sign Smiley
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lukke
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« Reply #22 on: November 13, 2012, 11:45:13 PM »

Hehe, nice name you got there.
Cool updates also, you've got quite the steady pace !
Cool
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whilefun
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« Reply #23 on: November 15, 2012, 10:42:21 AM »

Hehe, nice name you got there.
Cool updates also, you've got quite the steady pace !
Cool

Thanks - I am hoping to work on it some more tonight! Smiley

Still have to nail down a couple collision quirks. Maybe that tonight.
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« Reply #24 on: November 16, 2012, 08:25:28 AM »

I think I am just going to ship the game with the collision bugs. They are occurring infrequently enough that it doesn't really matter to the gameplay. I've added the "Restart Level" (well, need to reword to "Restart Hole") option so it's not the end of the world.

Time to re-focus on adding polish to the gameplay and make at least 16 more fun holes of golf Smiley
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whilefun
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« Reply #25 on: November 16, 2012, 08:43:31 PM »

Another unexciting update: Got some "

" added in the form of tween'd little placeholder "you got a hole in one!" type messages. Overall gameplay flow is working, can now play a round, finish, start another with no hiccups.

Time to start the content creation and polish phase!  Beer!
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whilefun
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« Reply #26 on: November 18, 2012, 05:26:16 PM »

Update for this evening:

-Added a ton of polish items. Lots of sounds, a title screen, ambient environment noises
-Added water hazard and trees
-Added cheesy menu music  Well, hello there!

Example of a tree here. The canopy becomes more transparent the closer the ball gets, so that the gameplay is not negatively impacted


And here's my best "Requires SVGA"-era title screen. I don't know if I like the hole, but I love the rest, especially the pixelated by "omg that is photorealistic" golf club.
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Code_Assassin
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« Reply #27 on: November 18, 2012, 05:32:28 PM »

snip

 Hand Thumbs Up Left Awesome - keeeeep goiiinng.
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whilefun
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« Reply #28 on: November 18, 2012, 05:37:23 PM »


Thanks for the encouragement  Beer!
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« Reply #29 on: November 20, 2012, 02:30:04 PM »

This is coming together really nicely and the "Masters" theme is a really nice touch. Given it a bit more originality. Can't wait to play  Smiley
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whilefun
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« Reply #30 on: November 20, 2012, 07:09:37 PM »

This is coming together really nicely and the "Masters" theme is a really nice touch. Given it a bit more originality. Can't wait to play  Smiley

Glad you like it  Beer!

Tonight I'm working on what I think is a slightly better "putt" mechanism. Right now it's based on multitap space bar (start stroke, choose strength, match accuracy line). It's a kick back to Jack Nicklaus Golf, but it feels a bit clunky. I am playing with a smoother "pull back and aim at the same time then release to shoot" type thing. We'll see what feels better I guess.
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whilefun
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« Reply #31 on: November 23, 2012, 03:07:34 PM »

Not really exciting, but I did a little coding at the airport. I got a new shot mechanism working which is way better than the multi-tap space bar one. It does aiming and power in the same action, then release to shoot. Going to plug it into the game today or tomorrow and see how it goes Smiley
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whilefun
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« Reply #32 on: November 24, 2012, 03:10:22 PM »

When in doubt, try vector addition... Tired
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whilefun
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« Reply #33 on: November 24, 2012, 04:23:45 PM »

Update for today:

-The new mouse aim/shoot mechanism is integrated and working well.
-I also added a "hole" object that does sort of an orbiting movement.

So now there's a "hole" around the cup that makes the ball miss more dramatically, and allows for more realistic "trickle in" shots. A nice knock-on effect is that now I can have big gradual curved terrain anywhere on the course. I made them dampable, so it can be really subtle. Cool

I think I can say that core gameplay mechanics are now "shippable" for the compo. Time to make some more holes and polish the sounds and artwork!  Beer!
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whilefun
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« Reply #34 on: November 25, 2012, 08:05:30 PM »

Update for today:

-updated game setup screen to be more polished/final
-updated "zazzy" dialogs
-fixed some bugs
-added previous shot location for penalty strokes
-broke water penalty strokes which causes first shot water penalties to make balls overlap. Need to fix that one soon.

Time for bed... Tired
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whilefun
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« Reply #35 on: November 27, 2012, 04:54:14 PM »

So Game Maker is currently having major issues. Did a couple tweaks then tried to open another instance and poof, it's all busted. Waiting to hear from YoYo.  Angry

In the meantime, I guess I can try to make fancier looking buttons or something.
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whilefun
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« Reply #36 on: November 27, 2012, 05:40:37 PM »

I am getting classy with this game. Classy in that "My Aunt's house is strictly themed with Forest Green and white wallpaper and cherry hardwood furniture" way...

New Game Setup screen:


New button skins (moving away from the "Windows 95" style):


Also, Kermit's expression goes SO well with the menu music. So well. Too bad I cannot keep him in there. Perhaps a close approximation via scaled down photo of myself or something.
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whilefun
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« Reply #37 on: November 27, 2012, 06:37:48 PM »

Last update for today:

-found/made some avatars. 14 in total
-added some more "classy" themed UI skin things
-Game Maker still broken. d'oh.

Time for some food and stuff  Beer!
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« Reply #38 on: November 28, 2012, 08:24:53 PM »

Update for today:

-Tried fixing a bug then broke some things for a few hours then fixed them and the bug. Mock Anger
-Updated visual assets (GUI, etc.) to match overall style
-Added sprite font for names, scores
-Fixed scoreboard so it looks better, draws in the right colors for over/under par per hole and total for course
-Tweaked a few other "smoothness" items like menu transitions, player turn indicator, etc.

Time for sleep!  Tired
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whilefun
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« Reply #39 on: November 29, 2012, 09:34:17 PM »

Update for today:

-got all 18 holes of the course done, and even made a snazzy aerial course map with actual screenshots. Neato! Some of the natural elements like trees and water don't match exactly, but meh, good enough for now.



I guess technically it's "tomorrow" already (on a school night, even Tongue). Time to get some sleep, and finish some last bits before the deadline.  Gentleman

Edit:
I figured I'd post my rough sketch of the course as well:

« Last Edit: November 29, 2012, 09:47:42 PM by whilefun » Logged

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