Telepath RPG: Servants of God is my latest project, and while it's far from done, I'd love to hear what you guys have to say about it.
Here's a composite screenshot showing the battle system in action:
Here is a trailer that is roughly 1 year old as of the time of this edit:
There are a few things I've tried to do with this game that (I hope) will make it stand out in the RPG genre:
1) Interesting characters. I'm doing my best to flesh out the main characters so they're not just inch-deep puddles of cliche. I want them to feel "real" in the context of the game. So you'll notice that they have a lot of optional dialog, if you choose to talk to them.
2) A relatively original message. The central conflicts of this game involve religion: religious bigotry, a takeover of the political establishment by a religion, and attempts to reestablish a representative system of government. It's been said before, of course, but to my knowledge, there hasn't yet been an RPG that serves as an allegory for church-state tensions in the real world.
3) Strategic combat. I hate Final Fantasy's turn-based combat. Phantasy Star's, too. I wanted something that involved tactics and thought. It'll get deeper as I add new attacks and create more challenging battles.
4) Player freedom and consequences. I'm trying to give the player lots of dialog options that affect (1) the way he can solve problems in the game, and (2) that affect his relationships with the other characters.
Your choices in the game (coupled with the way you've built your character) let you to avoid some major battles that might, at first, seem unavoidable. On a related note, since your main character is a telepath, he can read minds if you give him high enough Aptitude. This, in turn, will give you more dialog options, since he'll know more about who he's talking to.
Also, you alone choose how to "level" your characters. Characters don't gain experience points--you just get gold, and use it to train them however you like. However, your characters will gradually get stronger with the attacks they use the most, and lag behind with attacks they don't use.
Things I know kinda suck about it right now:
1) There isn't tons of content in the game yet. Just a couple of plot-related missions and a side mission, a card game, and exploration of the few areas I've finished designing.
2) It can run slowly. (Try turning off level shadows and/or reducing the graphics quality if it's chugging for you!)
3) The first part is basically one giant cut scene. I figured out that new Telepath players need a lot of hand-holding at first, so it's basically there to ease them into the game world while introducing the combat system.
Well, that's all I've got. Hopefully you'll like it and/or have some good feedback for me.
EDIT: Maybe it would help if I actually posted the link? *smacks forehead* Okay:
you can try the game here.