Big Update Today
- Tweaked metaball system constants and individual ball radii
- Added teeboxes
- Got vector tracing working
Looking a little betterObviously this is substantial progress from the last picture. There are three more steps to complete provided I have the time: bunkers, water and filling in the excess space with trees. This image above shows an example of it generating a hole for each par (the par 5 is shrunken down to fit in the window). The output is vector shapes so zooming will be a possibility. I think I am gonna keep the navy colour scheme with the HUD having orange and white.
One more thing, I have gotten sick recently so my time that can be devoted to this have decreased. I'm still gonna work hard to get something playable for December, depending on how far I get and what my momentum is like I may continue this project after the competition.
At some point I will also be posting a step-by-step breakdown of the procedural holes. Maybe post-mortem.