poe
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« Reply #100 on: February 15, 2013, 06:50:32 AM » |
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Yeah, just have to make it happen fast so that players don't confuse them with real enemies.
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Forstride
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« Reply #101 on: February 15, 2013, 06:58:59 AM » |
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The HUD looks a bit off IMO. The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.
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poe
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« Reply #102 on: February 16, 2013, 03:40:06 PM » |
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Blow your enemies to smitheroons using this rocket launcher(sprite not yet included)
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Derqs
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« Reply #103 on: February 16, 2013, 04:49:22 PM » |
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Me and some friends were talking about a multiplayer mode for SuperCrateBox so this will be great for us. The character design in this is great too and I like the new crates.
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Connor
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« Reply #104 on: February 19, 2013, 08:32:34 AM » |
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where do i grab this?
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poe
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« Reply #105 on: February 19, 2013, 12:48:18 PM » |
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Nowhere yet!
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poe
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« Reply #106 on: February 21, 2013, 06:21:37 PM » |
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Parallax!
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Forstride
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« Reply #107 on: February 21, 2013, 06:32:46 PM » |
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The parallax background looks weird, since the foreground doesn't actually move at all.
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Theophilus
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« Reply #108 on: February 21, 2013, 07:34:07 PM » |
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The HUD looks a bit off IMO. The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.
I'd like to extend the same sentiment. It's very hard to look at. I understand placeholders, but please try and be consistent! It's very jarring. The smoke is also 1x while the tiles and the characters are 2x. Match up your pixel resolutions.
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Qunit
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« Reply #109 on: February 22, 2013, 12:14:29 AM » |
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The parallax background looks weird, since the foreground doesn't actually move at all.
I agree, the bg looks really off just because the foreground isn't indicating movment. MayB try like a heat-waves effect or dust sprites elements (it does looks like a dry place) to achieve some motion in the bg.
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poe
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« Reply #110 on: February 22, 2013, 12:43:27 PM » |
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The parallax background looks weird, since the foreground doesn't actually move at all.
As we discussed I fix it The HUD looks a bit off IMO. The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.
I'd like to extend the same sentiment. It's very hard to look at. I understand placeholders, but please try and be consistent! It's very jarring. The smoke is also 1x while the tiles and the characters are 2x. Match up your pixel resolutions. Err... alright.. The parallax background looks weird, since the foreground doesn't actually move at all.
I agree, the bg looks really off just because the foreground isn't indicating movment. MayB try like a heat-waves effect or dust sprites elements (it does looks like a dry place) to achieve some motion in the bg. Good idea.
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poe
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« Reply #111 on: February 23, 2013, 10:46:26 AM » |
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SHELBY DON'T LOOK THE PIXEL THING WILL BOTHER YOU PROBABLY.Made the clouds move.
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poe
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« Reply #112 on: February 23, 2013, 07:14:29 PM » |
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I'm debating on allowing players to carry more than one weapon at a time and allowing them to switch. It might make the game too easy though. Here's a map for adventure mode: (large image warning) http://i.imgur.com/IPN32in.png
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« Last Edit: February 23, 2013, 07:31:32 PM by poe »
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poe
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« Reply #113 on: February 28, 2013, 12:40:35 PM » |
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Adventure mode isn't in this build, and I doubt this is fun enough but here it is: http://www.poega.me/viewtopic.php?f=13&t=212Any feedback and criticism would be fantastic, sorry about not having all the graphics done and not changing the pixel sizes
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Quarry
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« Reply #114 on: February 28, 2013, 09:17:25 PM » |
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Clouds are stormy-weather fast
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poe
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« Reply #115 on: March 01, 2013, 11:44:36 AM » |
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Yeah that's a good point...
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poe
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« Reply #116 on: March 06, 2013, 11:43:08 AM » |
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New mousepad!
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mono
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« Reply #117 on: March 06, 2013, 11:45:56 AM » |
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swag swag
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poe
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« Reply #118 on: March 06, 2013, 11:51:01 AM » |
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Thanks guys, now to put it in the closet where it will never get used!
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poe
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« Reply #119 on: March 07, 2013, 08:45:51 AM » |
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Graphics for a few of the vending machines Rasse is a really great artist!
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