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1411276 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 10:46:43 AM

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TIGSource ForumsCommunityDevLogsGunbox
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Author Topic: Gunbox  (Read 24505 times)
poe
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« Reply #80 on: February 09, 2013, 02:47:33 PM »

Alright the download is up, let me know if you can't see it in the forum(the board is hidden so I need to know I added you all properly).

I don't have the server up at the moment but I included it in the download in case you know how to port forward. (127.1.1.0 doesn't work for some reason, idk)
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devMidgard
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« Reply #81 on: February 09, 2013, 03:20:58 PM »

Alright the download is up, let me know if you can't see it in the forum(the board is hidden so I need to know I added you all properly).

I don't have the server up at the moment but I included it in the download in case you know how to port forward. (127.1.1.0 doesn't work for some reason, idk)

Maybe because it's 127.0.0.1?
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poe
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« Reply #82 on: February 09, 2013, 03:22:40 PM »

Oh durr, yep thanks!
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poe
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« Reply #83 on: February 09, 2013, 06:24:11 PM »

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poe
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« Reply #84 on: February 10, 2013, 02:37:51 PM »



Chat is fully functional. When you don't have it open you just see the chat tab, going to add a sound for when you get a message so you don't have to constantly check n shit.
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Mittens
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« Reply #85 on: February 10, 2013, 02:49:37 PM »

Looks fun, would love to seem multiplayer
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poe
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« Reply #86 on: February 10, 2013, 04:17:17 PM »



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Connor
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« Reply #87 on: February 10, 2013, 04:57:31 PM »

if its on mac, im in. gonna sign up now.
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
poe
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« Reply #88 on: February 10, 2013, 04:58:06 PM »

It isn't on mac but I can try and get it to work with monogame I guess. I'll try tomorrow Smiley
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DustyDrake
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« Reply #89 on: February 10, 2013, 05:25:54 PM »




Multiplayer cavestory?
I was working on that once.
That's why my youtube name is "CSOTeam"
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poe
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« Reply #90 on: February 10, 2013, 05:27:49 PM »

Haha we were just joking around but that sounds awesome!
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DustyDrake
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« Reply #91 on: February 10, 2013, 05:33:19 PM »

Eh, didn't really work out because I know Jack about networking.
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poe
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« Reply #92 on: February 10, 2013, 05:34:19 PM »

Ah, I'm sorta in the same boat but for the most part everything is working good because of how simple the AI is.
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poe
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« Reply #93 on: February 11, 2013, 03:47:38 PM »





Some guns need knockback, but anyways there's that!
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devMidgard
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« Reply #94 on: February 11, 2013, 04:22:31 PM »

I want to be part of the private beta! (also named Closed Beta?).

My name in your forums is Midgard.

Thankyu!
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Connor
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« Reply #95 on: February 11, 2013, 05:21:25 PM »

can i get in private beta?
my name in ur forums is blackthorn if you need it, thanks!
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
poe
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« Reply #96 on: February 11, 2013, 05:22:48 PM »

Added you both Smiley
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poe
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« Reply #97 on: February 12, 2013, 05:16:48 PM »



Probably a dumb effect, but I feel like more than this might be excessive.
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poe
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« Reply #98 on: February 14, 2013, 05:54:36 PM »

Replayed Super Crate Box, the enemies in that game also die in smoke, so I think I'll change mine back to having the enemy fly off the screen.

Explosion particles:

« Last Edit: February 14, 2013, 06:14:10 PM by poe » Logged
melos han-tani
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« Reply #99 on: February 14, 2013, 08:09:35 PM »

bouncing could be cool, add to a sense of chaos...i am giggling at the thought of the dead enemy bouncing/spinning off of a few wals (But not hurting the player) before flying off screen.
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Working on Anodyne 2! https://forums.tigsource.com/index.php?topic=65359.0 Made Anodyne, Even the Ocean, All Our Asias
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