poe
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« Reply #80 on: February 09, 2013, 02:47:33 PM » |
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Alright the download is up, let me know if you can't see it in the forum(the board is hidden so I need to know I added you all properly).
I don't have the server up at the moment but I included it in the download in case you know how to port forward. (127.1.1.0 doesn't work for some reason, idk)
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devMidgard
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« Reply #81 on: February 09, 2013, 03:20:58 PM » |
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Alright the download is up, let me know if you can't see it in the forum(the board is hidden so I need to know I added you all properly).
I don't have the server up at the moment but I included it in the download in case you know how to port forward. (127.1.1.0 doesn't work for some reason, idk)
Maybe because it's 127.0.0.1?
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poe
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« Reply #82 on: February 09, 2013, 03:22:40 PM » |
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Oh durr, yep thanks!
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poe
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« Reply #83 on: February 09, 2013, 06:24:11 PM » |
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poe
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« Reply #84 on: February 10, 2013, 02:37:51 PM » |
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Chat is fully functional. When you don't have it open you just see the chat tab, going to add a sound for when you get a message so you don't have to constantly check n shit.
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Mittens
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« Reply #85 on: February 10, 2013, 02:49:37 PM » |
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Looks fun, would love to seem multiplayer
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poe
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« Reply #86 on: February 10, 2013, 04:17:17 PM » |
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Connor
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« Reply #87 on: February 10, 2013, 04:57:31 PM » |
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if its on mac, im in. gonna sign up now.
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poe
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« Reply #88 on: February 10, 2013, 04:58:06 PM » |
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It isn't on mac but I can try and get it to work with monogame I guess. I'll try tomorrow
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DustyDrake
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« Reply #89 on: February 10, 2013, 05:25:54 PM » |
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Multiplayer cavestory? I was working on that once. That's why my youtube name is "CSOTeam"
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poe
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« Reply #90 on: February 10, 2013, 05:27:49 PM » |
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Haha we were just joking around but that sounds awesome!
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DustyDrake
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« Reply #91 on: February 10, 2013, 05:33:19 PM » |
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Eh, didn't really work out because I know Jack about networking.
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poe
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« Reply #92 on: February 10, 2013, 05:34:19 PM » |
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Ah, I'm sorta in the same boat but for the most part everything is working good because of how simple the AI is.
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poe
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« Reply #93 on: February 11, 2013, 03:47:38 PM » |
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Some guns need knockback, but anyways there's that!
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devMidgard
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« Reply #94 on: February 11, 2013, 04:22:31 PM » |
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I want to be part of the private beta! (also named Closed Beta?).
My name in your forums is Midgard.
Thankyu!
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Connor
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« Reply #95 on: February 11, 2013, 05:21:25 PM » |
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can i get in private beta? my name in ur forums is blackthorn if you need it, thanks!
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poe
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« Reply #96 on: February 11, 2013, 05:22:48 PM » |
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Added you both
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poe
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« Reply #97 on: February 12, 2013, 05:16:48 PM » |
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Probably a dumb effect, but I feel like more than this might be excessive.
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poe
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« Reply #98 on: February 14, 2013, 05:54:36 PM » |
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Replayed Super Crate Box, the enemies in that game also die in smoke, so I think I'll change mine back to having the enemy fly off the screen. Explosion particles:
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« Last Edit: February 14, 2013, 06:14:10 PM by poe »
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melos han-tani
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« Reply #99 on: February 14, 2013, 08:09:35 PM » |
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bouncing could be cool, add to a sense of chaos...i am giggling at the thought of the dead enemy bouncing/spinning off of a few wals (But not hurting the player) before flying off screen.
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