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TIGSource ForumsPlayerGeneralWhen to stop programming and begin game development.
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Author Topic: When to stop programming and begin game development.  (Read 5900 times)
theSchap
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« Reply #40 on: November 12, 2012, 08:36:34 PM »

I just had an interesting theory while learning about constants. (though it doesn't pertain directly to them)

As children grow and mature, their imagination and wonderment is filled with reason and rational thought. I imagine this is similar in the world of programming and game design in general. Preconceived solutions during problem solving will to a degree hamper imagination, innovation, and block you from that "Ahh ha!" moment. Interesting video on evoking the "Aha" moment.

Just a thought I felt like sharing with the community.  Grin
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Graham-
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« Reply #41 on: November 13, 2012, 04:04:47 AM »

Yeah, theory can make you afraid of doing it wrong, shutting down your instincts, which are important.
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eyeliner
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« Reply #42 on: November 13, 2012, 09:26:28 AM »

Quote
When to stop programming and begin game development.
You are already late.

Is this an attempt to be witty, simply rhetorical, or do you have a point?
I ain't no goddamn witty nor simply rhetorical.

*Cracks the whip*
Open up your editor of choice. Make Pong. You started game development.
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Yeah.
theSchap
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« Reply #43 on: November 13, 2012, 09:48:15 AM »

*Cracks the whip*
Open up your editor of choice. Make Pong. You started game development.

I was able to get my Objective-C program to read and write a Diablo 3 profile to a .txt file last night. Now whether or not I want to do anything with that information is another question. Right now I'm taking some of that knowledge and using it to save out some data inputted by the user, and display it on a table with some calculation involved. Not quite game development yet, but software development is a start. Smiley
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moi
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« Reply #44 on: November 13, 2012, 10:27:14 AM »

I was able to get my Objective-C program to read and write a Diablo 3 profile to a .txt file last night. Now whether or not I want to do anything with that information is another question. Right now I'm taking some of that knowledge and using it to save out some data inputted by the user, and display it on a table with some calculation involved. Not quite game development yet, but software development is a start. Smiley
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Maud'Dib Atreides
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« Reply #45 on: November 13, 2012, 11:48:36 AM »



made me smile
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Blademasterbobo
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« Reply #46 on: November 13, 2012, 12:42:09 PM »

objective-c just has way too many square brackets. how can you ever get anything done with so many square brackets it's just not possible  Facepalm Facepalm Facepalm
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droqen
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« Reply #47 on: November 13, 2012, 01:37:55 PM »

IMMEDIATELY

There are some other people who have given equally curt answers (okay now mine is way too long and it is no longer among the short&sweet). You should have started six years ago, or at least the moment you thought you might be interested.

But you can always start right now.
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Maud'Dib Atreides
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« Reply #48 on: November 14, 2012, 02:21:02 AM »

this is probably the most imperishably loquacious yet clearly moribund thread that i've ever seen

for that I will continue to return until it is inevitably locked

im not even sure who op is anymore so kudos to you op if you can read all of this..
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
theSchap
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« Reply #49 on: November 14, 2012, 12:26:07 PM »

The thread began with a bit of personal history, and an evolutionary crossroads. From there it has morphed into design and learning theory which is fine by me. I feel the question was answered, and some interesting conversation was had. The future of the thread is a bit unknown.

What I do know, is that Jeremiah Johnson gif slays me every time.
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The Monster King
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« Reply #50 on: November 16, 2012, 02:03:54 PM »

open game maker and make a cave story in 4 weeks
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moi
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« Reply #51 on: November 16, 2012, 05:31:41 PM »

open game maker and make a cave story in 4 weeks
he means one week + 3 weeks for marketing
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