Hi richie,
I tested the demo now. First thing to say: well done! No, actually the first thing in order of sequence would be "WHAAAAAAaaat the fuck?", because the game kept switching resolutions at maybe 10 times a second, make both of my monitors showing unhealthy flickering. I switched to Windowed Mode, but according to some flashes of the game window I got the impression that whatever you did there kept on going.
Are you using 2 monitors. There is a bug when multiple monitors are running. I will let the other guy know.
The second impression was "Well done". Smooth panning and animations, nice particle work, solidly themed everywhere. The only grudge I had with the graphics was that low brightness look - everything looked as if was rendered really dark and then a steep gamma ramp tried to make it visible again. If you're serious about that 16bit look, this might even be intended, but I didn't like it. Some of the graphics looked awkwardly upscaled, too.
I will look into all of this. There were some problems with visibility, so I added some brightness effects. As for the upscaling, yeah I think I know what you are talking about.
Gameplay: I had fun. The ship controlling felt good, the occasional bump into walls didn't hurt anything - excellent design choice! The basic shooting was well done, even though I got the impression that it might get boring after a while. I missed some beefy shooting sounds and hit feedback. The last boss battle was really good! The other fights would gain something by better visibility of enemies and bullets. Also I found it strange that the main weapon aims at the cursor while the secondary weapons fire in move direction. Why?
Glad you like the gameplay. Yes there were some reviews of the XBLIG version about the basic gameplay getting a bit old by the end. We are trying to come up with some ways to keep it exciting and fresh. As for missiles firing in the direction of the ship, it is a design choice, the missiles are extremely powerful but require more skill to use. Some people like it, some don't...
Oh, and the whole "controlling by mouse/keybord", but you already wrote somewhere that you're on it. Acknowledging tutorial pages by '3' is strange enough, but I also didn't find the key to skip animations. They're quit slowly paced, I always felt the urge to accelerate them a bit to see what's next.
Not sure what you mean here. Are you talking about the pop ups in the tutorial? I think I see what you mean.
Overall impression: nicely done, but a few usability details might need fixing. And the aforementioned "gamma ramp" look together with the piece-wise level design and the very low-count particle effects made it look cheap to me. But that's just my personal impression.
Thanks for taking the time to play through the demo and all of the feedback you gave!