Hey guys! So, now that Defender's Quest
has launched, every Friday I'm going to try to commit to working on something, anything, else, so that my brain doesn't get fried.
My game idea is called "Tourette's Quest" for now (terrible name, just a placeholder), and the basic idea is that it's a procedurally generated zeldalike where the protagonist has Tourette's Syndrome. You see, I have Tourette's and I'm modelling the mechanics off of my basic life experiences with managing the disease.
Here's an introductory blog post
which explains everything in super full details.
Here's the download link:TS_QUEST_PROTO_0_0_0.exe
Right now the game is super duper simple/terrible, just a rough game-maker prototype. You move with the arrow keys, you use items with Z and X (currently only the sword exists) you unlock doors with X, and you suppress tics with space.
Various things, both good and bad, increase your stress, which makes tics more likely. Right now the only tic that's implemented is spontaneous coughing. Coughing wakes up sleeping monsters, so you can deal with it by ducking into a corner and letting it out or suppressing it at the cost of even more stress.
Stress decreases when you enter a new room, but if there's lots of monsters in it, stress actually goes up. You can see what's in a room before you go in it by looking at the mantle.
I'll eventually have a reward for reaching the end with spare keys, but for now it just resets the game when you reach the stairs or die.
Goblins take two hits, can hurt you, and start off asleep. Giant nostrils take one hit and can't hurt you, but do increase stress.
You can collect money, but it does nothing right now. Bombs and magic are not implemented.
Any initial thoughts?