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TIGSource ForumsCommunityDevLogsProcedurally generated stealth game (with March 12 alpha update)
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Author Topic: Procedurally generated stealth game (with March 12 alpha update)  (Read 4113 times)
2DArray
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« Reply #20 on: March 12, 2013, 02:47:18 PM »

Ahoy again!  I've got a new public gameplay alpha with a bunch of changes.

The biggest changes involve the main difficulty/pacing curves of the main Campaign mode.  Playthroughs should be tougher, but more succinct and exciting (...hopefully).  The game also starts off with a bit more default content unlocked, so it's not quite so barebones at the beginning.

Everything still needs more balancing, though, so that's where I need your help the most - it'd be awesome if anyone could tell me how far they can usually get in Campaign mode, along with an estimate of how long they played the game total.  Notes from people who already saw previous versions would be extra helpful since you guys already have some experience!

If you're curious about the specifics, you can check here, but if you just want to play something, the downloads are here:

Windows

Windows (64 bit)

Mac

Linux

Unity Web Player
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poe
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« Reply #21 on: March 12, 2013, 03:35:29 PM »

This is great, keep it up Smiley
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