Hey guys, finally time to talk about this game I've been coding at
Dawn of Play for the last 10 months. I managed to get some nice procedural visuals in there so I'll show these first:
It's an action puzzle game of the falling-blocks kind, but in reverse. You can get a better idea in the trailer:
It's going to release this Thursday on your most beloved platform</sarcasm>, but before you give me grief about it, we've released the final pre-production prototype on Kongregate as a free game. Which means instead you can just go PLAY IT:
Dream of Pixels Prototype on KongregateWe polished the gameplay quite a lot since then (and obviously the look), but it should give you a good taste of what the game is like.
I haven't been a fan of puzzle games myself, but it was really fun to code the visuals and I even grew to love the gameplay over time (as the scoreboard up there proves
).
Now, if you excuse me, I have some other games I hate to code. Fuck This Jam.