Loot panic is an arcade game focused on scoring and loot grabbing (hence the name, what a twist !). Initially, we've started this project as an entry for the Unity flash contest but since we're lazy asses we couldn't finish on time. The game kinda grew on us by then, so we figured we polish it and finish it (must be nice finishing a game for a change heh heh..)
So here we are, after a few months work of "discontinuous" work (we both have day jobs that take most of our time). We have the basic gameplay out of the way, even if we lack game balancing and tweaking at the moment. More advanced features are still in development, we'll keep you guys updated on the progress here.
The goal of the game is to gather as much loot thrown away by burdened heroes and send it to an enigmatic merchant for a fistfull of coins, before time is up.
Here is a quick description of the gameplay/rules :
- Some heroes burdened after hours of questing/shopping throw random loot/junk they no longer need from the bridge.(The items are colored depending on the type of hero that throws them, we have four colors/type of heroes).
- You, the player/thief/poor communist squire, must collect as much loot as you can (your bag can hold a maximum of 4 items) and throw them at the merchant below for a few coins. However you must avoid junk items and occasionnal hazards that will loose you precious time and money.
- You can throw items from your bag horizontally to the merchant using the LEFT_CTRL key ( or SPACE BAR ).
- You can throw unwanted items from your bag vertically using the LEFT_SHIFT key ( or UP ). You can also hit heroes and monsters this way. More on that below.
- The merchant wants a specific color/type of items each time. The wanted color can be seen in the” thought bubble” on his head. Throwing an item of the wanted color yields more money than an unwanted object. It also feeds a combo counter, that adds a multiplier to the coins received. The combo counter disappear after a certain amount of time, if not “feeded” with the wanted color objects.
- Avoid junk (brown) items, these are useless and will only break your current combo multiplier if sent by error to the merchant. You won't even get a refund for this crap. You can still use them to kill monsters thought.
- Monsters sometimes roam the upper bridge to frighten the “hipster heroes” who no longer know much about fighting with their focus on fashionable epic sets of equipment. They will make the heroes flee, thus reducing your average loot output (a frightened hero no longer drops loot, but flee with all its heroic legs). You can dispose of these mustached buggers by throwing items right at their face (using the LEFT_SHIFT button or UP)
- Sometimes a damsel will appear and roam the bridge alongside the heroes. She will drop her fine lady handkerchief, and the player must retrieve it and send it back to her (using the LEFT_SHIFT button). If he succeeds in doing so, she will reward him with a kiss that adds a lot of time to the remaining counter.
To reward you after all that rubbish to read, some gifs who always speak better than words.
Here is a couple screens (one is a mockup and the other an actual gameplay gif), we'll update this section, as soon as new features are added or the look of the game updated :
For now the Flying Mustaches is a two man circus, working on their free time and against their laziness :
): Game Design, Art and never satisfied.
): Game Design, Programming and making up excuses.
So far the game is missing a lot of features (Big Monsters, magical objects, unique artefacts...) but is also not tweaked or balanced at all. So keep in mind that this is still a very early development build.
Development build : http://blowmeacartridge.com/lootpanic/
The features we're planning to add in the next days :
- Big Monsters
- Some tweaks to randomization and probability
- Yeah i suppose correct all those bugs too
P.S : All sounds and music are placeholders for now (Most of the sounds come from Zelda and the music is from Jonathan Richman)
Thank you for your time and don't hesitate to give us your feedback (good or bad of course, even if we have fragile hearts this time of year