Pimp Arrest
You need to arrest the pimp to save the girls (talking about the dev builds). Otherwise he calls up his homies and they kill everyone. Denying will also penalize since his papers are in order.
I find the bug where even when I arrested him, the newspaper still wrote that the girls got killed, one of the best things in the game. It got me thinking what could I have done:
1. "APPROVED"
- Girl and her sister become prostitutes
- Prostitution chain is alive
+ More money for my family
2. "DENIED"
+ Girl and her sister manage to escape their fate of becoming prostitutes
- Prostitution chain is alive
- Less money for my family
3. "INTERROGATION/DETENTION"
- Girls get killed as a revenge from his buddies since my transcript is the key evidence
+ Prostitution chain is broken
+ More money for my family
So basically all the actions are wrong. Whatever you do there will never be a happy end and someone will always get hurt. I find this to perfectly fit the ambient of Arstotzka. I would love to see this principle implemented in all of the stories.
In future versions I would like for the newspapers to be expanded. Nothing big, headline + lead paragraph + pictures characters involved. That way the story about the pimp case could be more elaborated. But you could also be aware of others consequences of your decisions. For example for the guy who was hiding pills there can be a story about a xy from country x who had died after having a seizure while being in detention.
Another thing I would like to see, and that I think fits the ambient, is the bribe option. But don't do it in a form of a "bride" button. Instead, make some button that shuts down the transcript machine, and then you character would say something like "I would really like to help you but...", the emigrant would then:
1. Neutral immigrant: do nothing.
2. Somebody who is obliviously in a life threatening situation: offer bribe
3. Somebody who is obliviously every evil: offer bribe
Some ideas for the ending in regards of strategies.
You get adjectives and one depending on the summary of your actions. After every immigrant is dealt with, you get different types of positive or negative points.
>Depending on do you fallow or disregard the procedure and rules. A sign of are you a loyal subject of Arstotzka (this isn't really about do you make much mistakes or not since this is already penalized with money you earn but it deals with cases when you can do something illegal consciously: accepting bribe, approving entry to people after you have confronted them with why their papers aren't good, not detaining people...)
LOYAL
DISLOYAL
>Depending what consequences do you create for people at your counter (Again, all this is make only after confronting somebody about something that is wrong. For example, the guy with the pills: letting him into the country +4, letting him into the country and asking him for bribe 4-2=+2, detaining him -4, asking him from bribe and detaining him -4-2=-6.
KINDHEARTED
COLDBLOODED
EVIL
>Depending on your final bank account
RICH
POOR
>Depending on how did your family members count
FAMILY MAN
LONELY MAN
Specials:
PERVERT: unnecessary forcing people to take body screens and asking young girls for sex in order to let them in.
RACIST: unnecessary denying entrance to non-Caucasians
TERRORIST: letting bombers in after you confronted them with brining bombs in
...