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1360495 Posts in 63345 Topics- by 55195 Members - Latest Member: Technomine

May 24, 2019, 02:05:32 AM

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TIGSource ForumsCommunityDevLogsPapers, Please [Available 8/8]
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Author Topic: Papers, Please [Available 8/8]  (Read 431286 times)
Dr. Cooldude
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« Reply #680 on: December 31, 2013, 01:26:23 PM »

http://www.escapistmagazine.com/forums/read/658.837662-Round-4-3-Papers-Please-vs-1-The-Last-of-Us

Make Arstotzka proud.
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Taber
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« Reply #681 on: January 03, 2014, 09:48:10 AM »





Extra Credits' James declares Papers Please as his favorite game of the year at about 7:30 and then goes on to explain why. Well done! Beer!
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Thomas Finch
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« Reply #682 on: February 05, 2014, 11:20:10 PM »

So apparently, someone has made a mod for Civilization 5 that adds a map of Arstotzka. That's when you know you're game has made it.
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=223772176
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sonictooth
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« Reply #683 on: February 06, 2014, 10:40:07 AM »

Hello Lucas!

First of all congratulations for Papers, Please! Truly one of my favourite games ever. Since you're writing a post-mortem, I would like to ask you is to elaborate a little more on the technical side of the development, for us programmers (I know you wrote some brief notes about the code at the beginning of the project, but I'd like to know more). For example, you used Haxe/NME to build it: how was the experience? Would you recommend it to other developers working on similar projects? One big selling-point of Haxe/NME is the supposedly "free" multiplatform support, but I guess that it isn't so easy: what are/were the biggest problems when porting Papers, Please to different platforms? (And, on a related note, what about iOS?)

Thank you!
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« Reply #684 on: February 07, 2014, 08:59:00 PM »

Lucas, just wanted to congratulate with you for the amazing game and the well-deserved success. Brilliant in every way, thanks for your work.
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kleiba
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« Reply #685 on: March 14, 2014, 12:39:53 AM »

Papers, Please: The 'boring' game that became a smash hit

http://www.bbc.com/news/technology-26527109
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knifeySpoonie
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« Reply #686 on: March 14, 2014, 11:18:34 AM »

Congrats on the Best Strategy game BAFTA!!!! well deserved it's a great game. I have one of those for TW Shogun 2 back in 2011 :D
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Founder and Creative Director |  KnifeySpoonie Games  |  Tpickarddev.com | @TPickardDev
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« Reply #687 on: March 20, 2014, 01:36:50 AM »

Hey Lucas, congrats for winning effin' grand prize at IGF  Toast Left
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ink.inc
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« Reply #688 on: March 20, 2014, 08:48:19 AM »

grats on igf sweep

nice mustache
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Whiteclaws
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« Reply #689 on: March 20, 2014, 05:26:17 PM »

Hey Lucas, congrats for winning effin' grand prize at IGF  Toast Left

Dang , grats mate
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Impmaster
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« Reply #690 on: March 20, 2014, 05:33:43 PM »



How does it feel to be famous?
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team_q
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« Reply #691 on: March 21, 2014, 02:11:06 PM »

Mad congrats buddy!
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Dirty Rectangles

_PRINCE OF ARCADE_
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« Reply #692 on: March 21, 2014, 02:30:31 PM »

Congrats!

You had the best swag - really enjoyed the physical stamping of my little passport Smiley
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retrostark
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« Reply #693 on: March 23, 2014, 04:50:55 PM »

what a great game!  Hand Metal Left
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« Reply #694 on: March 23, 2014, 07:33:03 PM »

It's been a crazy few weeks. First the BAFTAs and now IGF. I started this game as a small experiment and it's exploded beyond all of my expectations. Here's a recap:



I have a bunch more postmortem stuff I want to finish; including a lot of detailed info on the localization process. That'll hopefully get posted over the next month or so while I'm taking a bit of a break. All the recent travel has really worn me out. After that I'll dive back into a new, smaller project.
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eigenbom
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« Reply #695 on: March 23, 2014, 07:55:26 PM »

Yes, what a strange experience to have! Here's to many more great games from you good sir!  Toast Left
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Sved
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« Reply #696 on: March 23, 2014, 08:13:39 PM »

But.... but you can't rest now! We need proud Arstotzka representative items!

« Last Edit: March 24, 2014, 01:26:21 AM by Sved » Logged

... but that is mostly psychological. Check my devlog!
gambrinous
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« Reply #697 on: March 24, 2014, 01:20:06 AM »

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Bandreus
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« Reply #698 on: March 24, 2014, 01:40:40 AM »



Breaking news: discovered the equation for success!
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gimymblert
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« Reply #699 on: March 29, 2014, 01:00:05 PM »

It's not a mario or fps or a roguelike with a twist, what did you expect? being ignored?  Giggle
That's what happen when you make an in depth exploration of a mechanics that ties to a fantasy and have internal twist of its own. It was a good jobs since day one  Gentleman I'm not surprise at all!  Hand Thumbs Up Left
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