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TIGSource ForumsCommunityDevLogsArcMagi (should we resurrect it?)
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Author Topic: ArcMagi (should we resurrect it?)  (Read 51015 times)
The-Imp
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« Reply #100 on: January 08, 2009, 12:52:05 PM »

RIT. We have tons of

.

Besides, if you've seen the latest Harry Potter movies, you'd know that none of the students at Hogwarts dress like wizards.
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TeeGee
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« Reply #101 on: January 09, 2009, 05:16:20 AM »

The socks really aren't doing it for me. While the rest of the outfit looks pretty good, the socks are overly busy, bright and tacky.
I think that's the idea. She should look like a magical fashion victim.
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Tom Grochowiak
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« Reply #102 on: March 20, 2009, 02:07:39 PM »

I played Magi several months ago unaware of ArcMagi being in development.

I liked the concept, but was frustrated with the implementation: I remember losing a lot, because nobody explained to me in the game what tactical options I had. More specifically:
- the game was to fast to make tactic choices and react to the development
- I had no idea if it was worth to 'power' the basic spells with more 'channels' then required (I don't remember the terminology exactly). This is what I instinctively did, as it was mentioned as an tactic option in the tutorial, but I kept on loosing, so I learned the hard way it's not the way to go. At least I guess so.
- The summoned allies add to the confusion as they seriously alter the dynamics of who takes the damage and who is shielded and who is not.

Eventually I figured it out by myself, but it was too late for me to enjoy the game.

I really would like to enjoy a well balanced real time combat game with tactics.

I wish you good progress with ArcMagi!
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« Reply #103 on: March 24, 2009, 02:46:25 AM »

There was a tutorial in MAGI, but yeah - it was awfully hard to get into anyway. Even for niche stuff. It was my first serious indie game so I fucked up a lot of things.
Shrug
Much has changed since then - both in resources available to me and actual game design experience.

That's partially why I'm making a 'sequel' - I liked the idea, but I'm particulary happy with what I did with it. I want to do it right.
« Last Edit: April 17, 2009, 04:53:57 AM by TeeGee » Logged

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« Reply #104 on: April 17, 2009, 02:15:47 AM »

Sorry for the delay, thank you for taking the feedback positively.

I look forward to ArcMagi!
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« Reply #105 on: April 17, 2009, 01:05:47 PM »

I too look forward to the game.
I had allot of spare time...so I read every page in this thread.
I loved that post that has shown the growth of the game. Simply EPIC!

I love the concept of the game, and a game carried out over so many years will undoubtedly shine as yours is, with all the amazing concept art and Sprites and GUI etc/

Hope to see something soon  Coffee

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« Reply #106 on: May 18, 2009, 07:52:10 AM »

The art in this game is amazing!
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« Reply #107 on: May 22, 2009, 12:57:34 AM »

Thanks.

I think I should update this thread some more. The stuff presented here is from the beginning of the development. Lots of it was still unfinished work at the moment of taking the screenshots, and some parts were changed altogether. It all looks much better and more colorful now.
I'll try to post something new this weekend.
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Tom Grochowiak
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« Reply #108 on: May 22, 2009, 09:55:04 AM »

Very cool. What are the chances of multiplayer? I think the game concept is pretty much perfect for competitive play.
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« Reply #109 on: June 15, 2009, 11:17:14 AM »

First full in-game screenies with a visible GUI. It's still a bit rough around the edges and most icons are obviously placeholders, but there you go. Feedback appreciated, of course.



And on a different (and unfinished) arena...



I'm also preparing a larger chunk of new screenies and other cool materials (like photos from the game's music live recording sessions  Cool), so expect new stuff soon.
« Last Edit: June 15, 2009, 01:39:20 PM by TeeGee » Logged

Tom Grochowiak
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« Reply #110 on: June 16, 2009, 07:19:54 AM »

Top notch stuff Kiss

I'll say though that I think the GUI stuff at the top of the screen (the little boxes with the numbers in them) looks a bit too colorful and/or modern to me. Nitpick, obviously.
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« Reply #111 on: August 14, 2009, 07:51:17 AM »

Aloha people, ze Dormouse is back! With artwork  Well, hello there!.

Technolich going all Indian/ Egyptian:



Another lovely familiar, this time for the Warlock:





And a tiny bonus: teaser sketches. Well, "teaser" except the female character in the lower right corner (the one with the feather (?) in her hair). That was the initial idea for the Sorceress. She's come a long way I guess.



Actually, I rarely make sketches for "bigger" pieces. I usually just sit and think about the colours/ looks/ composition, not bothering to doodle them up. 
I start sketching only if I'm REALLY stuck  Giggle.



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« Reply #112 on: August 14, 2009, 07:57:47 AM »

Woah, the Technolich looks awesome!
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Eclipse
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« Reply #113 on: August 14, 2009, 02:39:49 PM »

the art is just amazing... are those sprites fluidly animated? i can't believe that
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« Reply #114 on: August 14, 2009, 02:41:59 PM »

they are. it's quite amazing. i've playedtested an early version of the game and it's pretty impossible-looking even as you watch it. which is funny since the original magi had such weak sprites -- the sprites were the weakest part of the original game
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« Reply #115 on: August 17, 2009, 12:07:08 AM »

Thanks, guys.

Yeah, the sprites are all animated. Fluidity level is somewhere between Street Fighter 2 and 3. I posted a wip example on one of the earlier pages:



At this point it's pretty outdated. I wrote a custom animation system that doesn't use equal delays between frames, and we're using few tricks to make the animations look more fluent without the necessity to add tons of frames.
Actually, I think I could write a bit more about it, if you guys are interested.

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Tom Grochowiak
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« Reply #116 on: August 17, 2009, 01:30:29 AM »

We sure are interested!
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alspal
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« Reply #117 on: August 17, 2009, 03:22:28 AM »


Actually, I think I could write a bit more about it, if you guys are interested.


absolutely  Smiley
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« Reply #118 on: August 17, 2009, 04:18:45 AM »

yeah i remember that but i'm still impressed about thinking at how the whole game will look  Epileptic  Crazy
About the gameplay itself, is it still similar to Magi? unluckly i didn't liked Magi that much because i never found it very deep, maybe because i was expecting somthing Magic-like at first
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« Reply #119 on: August 17, 2009, 04:49:39 AM »

You know, it's hard for me to answer. It is similar to MAGI, but it's improved in pretty much every regard and some things were reworked completely.
So if you liked the core concept, but disliked the execution/depth level, chances are you will enjoy the sequel.

I'll also try to find some time this week to prepare few sample anims and write a bit about how it works in-game.
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