Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 12:45:52 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsArcMagi (should we resurrect it?)
Pages: 1 ... 5 6 [7] 8
Print
Author Topic: ArcMagi (should we resurrect it?)  (Read 51015 times)
Eclipse
Level 10
*****


0xDEADC0DE


View Profile WWW
« Reply #120 on: August 17, 2009, 08:02:31 AM »

awesome  Kiss
i loved the core concept as a lot of years ago i even tried to do a magical battles game too!
Logged

<Powergloved_Andy> I once fapped to Dora the Explorer
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #121 on: August 17, 2009, 10:14:16 AM »

Now the next step is to add more functionality to this animation system.
Instead of frames you should implement calls to a notify function.
I just did that and it's awesome, it just opened a new world of possibilities in my framework (if you see what I'm talking about). It's like a mini script languages based on animation time. you don't just call the animation when it's their time,  the animations call the code!
Logged

subsystems   subsystems   subsystems
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #122 on: August 17, 2009, 11:22:31 AM »

I'm not 100% sure what you mean, but if you are talking about animations being able to call code, then I already have something like that.
Each frame not only has its own delay and related sprite, but also can store a related piece of code that gets called on that frame.
It's, for example, used to control the speed of creatures while they walk (so the movement is less linear and fits the animation), to create dust particles on steps, to call supporting animations or effects - stuff like that.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #123 on: August 17, 2009, 04:31:21 PM »

Yeah I just finished my system, it's brought a lot to the table for me. I couldn't imagine doing a game like ArcMagi without that.
Logged

subsystems   subsystems   subsystems
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #124 on: October 08, 2009, 06:57:23 AM »

Ha ha! I found a scene from the 1963 movie "The Raven" that served as a direct inspiration for MAGI/ArcMagi:





It's fantastic :D! I barely remember it, because when I was a kid I was scared shitless of that film Wizard.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
Bod
Level 0
**


Composer


View Profile WWW
« Reply #125 on: October 23, 2009, 05:34:14 AM »

I like the music, but it feels a bit too "epic" for me. That could fit the game's style though: I prefer more peaceful, atmospheric, slower-paced music, with less percussion, over exciting, rolling, epic, quest-like music.

You'll have to wait for the full soundtrack then. Wink

The demos in the first post are one battle theme (a gritty, epic one) and a menu theme which we decided needed to be big and sweeping. The only other one there is a small theme for the witch.

I'm not sure how much else I can say about the rest of the music as Tom hasn't announced any other arenas. Well, he did show the strange dimension/warped reality one, which will have a very atmospheric/electronic/ambient track. Each battle track is different, some more epic than others and backing up the stages they go with. It's quite exciting!

The full soundtrack is 30+ tracks so I hope there will be something you like. Smiley
« Last Edit: October 23, 2009, 05:47:17 AM by Bod » Logged

Jordan
Level 1
*


One time known as Flaming Pear.


View Profile WWW
« Reply #126 on: November 04, 2009, 05:17:56 PM »

Just wanted to say that I admire your dedication, and what you've got here looks really impressive. I'm really looking forward to playing the finished product.
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #127 on: November 09, 2009, 12:50:13 PM »

Is this work of beauty still going?  Hand Shake LeftEpilepticHand Shake Right
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #128 on: November 10, 2009, 02:02:07 AM »

Sure. Though, the game I'm working on at my day-job is entering the hectic pre-release stage, and as a part of the ArcMagi team is also working on it, we don't have much free time. Sorry guys, gotta make a living somehow Shrug.

I'm developing it slowly whenever I get a chance, but don't really have enough time to post about everything. Especially as I'm not doing anything that looks exciting on screenshots - working mainly on the game's structure.

Well, there's this first screenie from the character selection screen. I already posted it on the "Today I Created" thread though.


« Last Edit: November 12, 2009, 12:43:21 AM by TeeGee » Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
Xion
Pixelhead
Level 10
******



View Profile WWW
« Reply #129 on: November 11, 2009, 07:57:22 PM »

 Crazy
this is gorgeous stuff.
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #130 on: November 12, 2009, 10:45:35 AM »

Apparently you're too good for Lorem Ipsum. Wink
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
ஒழுக்கின்மை (Paul Eres)
Level 10
*****


Also known as रिंकू.


View Profile WWW
« Reply #131 on: November 12, 2009, 12:17:22 PM »

i still think the hair there looks too 'pasted on' and could use some shadows under it, something to connect it to the face and give it a painted look
Logged

TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #132 on: November 12, 2009, 01:00:42 PM »

Quote from: Paul Eres
i still think the hair there looks too 'pasted on' and could use some shadows under it, something to connect it to the face and give it a painted look
That's probably because it's the same image I've shown you last time and it's still unfinished just the same Smiley. Layers won't be so obvious when it's finalized.

Quote from: Melly
Apparently you're too good for Lorem Ipsum.
I should start writing haikus and publish them only through design mockups Cool
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
davidp
Level 6
*



View Profile WWW
« Reply #133 on: November 12, 2009, 04:59:59 PM »

nice tit... i mean screenshot. cool stuff. can't wait to see more. perhaps some video coming our way sometime in the future?
Logged

Imagineergames
Level 1
*


Sweet Slithering Bogaboo of Serpentine Proportions


View Profile WWW
« Reply #134 on: November 17, 2009, 12:25:53 PM »

May I ask how the HECK did you manage to be so awesome?

Now seriously, the quality of those graphics is just TOO much to take. Aargh. I've been humbled to the point of Emasculation.
Logged

Imagineers of Flights of Fancy!<br /><br />Shades of Violet - Song of the Clockwork Princess
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #135 on: November 17, 2009, 02:54:33 PM »

May I ask how the HECK did you manage to be so awesome?

Now seriously, the quality of those graphics is just TOO much to take. Aargh. I've been humbled to the point of Emasculation.

Thanks, but that question should go to the artists. I'm only putting their wonders together Smiley.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
Imagineergames
Level 1
*


Sweet Slithering Bogaboo of Serpentine Proportions


View Profile WWW
« Reply #136 on: November 17, 2009, 02:56:28 PM »

Well tell your artist that they have humbled me please. Awesome work!
Logged

Imagineers of Flights of Fancy!<br /><br />Shades of Violet - Song of the Clockwork Princess
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #137 on: November 17, 2009, 03:03:49 PM »

They frequent these forums so I'm sure they'll be happy to read your comment Smiley.

The sprites and backdrops are by Lurk, character designs by Kate (Dormouse on TIGS), that large witch portrait is by Vinegar.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #138 on: July 14, 2010, 11:47:02 PM »

Yes, the game's still going and it won't stop.
I'm investigating an opportunity to be able to work on it much more.

And for some mandatory eyecandy - character sketches:
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
increpare
Guest
« Reply #139 on: July 15, 2010, 03:09:36 PM »

Yes, the game's still going and it won't stop.
Cool - keep up the good work, man : )
Logged
Pages: 1 ... 5 6 [7] 8
Print
Jump to:  

Theme orange-lt created by panic