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TIGSource ForumsCommunityJams & EventsCompetitionsSportsFLOG [FINISHED]
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Author Topic: FLOG [FINISHED]  (Read 17131 times)
louroboros
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« on: November 18, 2012, 10:26:59 PM »

FLOG⚡GOLF
(Chrome or Safari Recommended)

FLOG (floG? F.L.O.G.? Bare with me...) is a sort of puzzle game originally intended to be a minigolf game, which as you know is without  question a very serious, grueling sport. (I apologize to anyone who -- based on the name -- was expecting the game to be a game about flogging things or people. Maybe next time.)

How is it different from minigolf? Instead of controlling the direction/power of the putt, you place objects (obstacles, boosters, portals?) on the course to ensure the ball makes it In The Hole. The direction/power of the shot controls where you must position objects. IN SOVIET RUSSIA, etc.

Thus, it plays like a puzzle game.


Created with ImpactJS for newish browsers.

Code/Art/Etc by myself. Music by Shiru and Garry J Lee (aka Sycamore Drive).
« Last Edit: December 03, 2012, 01:44:59 AM by louroboros » Logged

louroboros
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« Reply #1 on: November 19, 2012, 01:21:18 AM »

For those of you who need sex content in your devlogs, here's a raunchy code snippet:
Code:
  balls = ig.game.getEntitiesByType 'EntityBall'
  for ball in balls
    if @touches ball  # HURRR
      touched = true
      break
  if not touched
    holes = ig.game.getEntitiesByType 'EntityHole'
    for hole in holes
      if @touches hole # Seriously I don't even have to try.
        touched = true
        break

 Hand Any Key Well, hello there! Hand Joystick
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onehandclap
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« Reply #2 on: November 19, 2012, 02:15:12 PM »

And you call that "contextless, somewhat-abstract programmer art"? It's uber-cool, clean and stylish. I love it, and I especially dig the sinking ball. =)
I'm sure this game is going to be great!
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whilefun
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« Reply #3 on: November 19, 2012, 04:33:34 PM »

For those of you who need sex content in your devlogs, here's a raunchy code snippet:
Code:
  balls = ig.game.getEntitiesByType 'EntityBall'
  for ball in balls
    if @touches ball  # HURRR
      touched = true
      break
  if not touched
    holes = ig.game.getEntitiesByType 'EntityHole'
    for hole in holes
      if @touches hole # Seriously I don't even have to try.
        touched = true
        break

 Hand Any Key Well, hello there! Hand Joystick

Truly amazing work, sir  My Word!
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Widget
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« Reply #4 on: November 20, 2012, 02:24:16 PM »

The art assets look really good to me, not even slightly programmer art-y. The concept sounds fantastic aswell; a really nice new twist on the minigolf format (genre?)  Smiley
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Mallus
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« Reply #5 on: November 21, 2012, 05:07:28 AM »

If you love golf and flogging, this game is über.
However it looks fun if you just like golf, too! Or flogging.
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louroboros
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« Reply #6 on: November 24, 2012, 08:04:52 PM »

This might be what the title screen looks like at the end of this ordeal:

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louroboros
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« Reply #7 on: November 25, 2012, 06:07:04 PM »

Finally got around to adding proper sounds!

The game now has bips, fwops, doinks, and even the occasional sha-thunk. Hand ClapAddicted
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louroboros
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« Reply #8 on: November 28, 2012, 05:07:18 AM »

In crunch-mode now. I found some great tunes to go with it from an artist on Soundcloud. His work was all openly-licensed but he gave me his blessing either way.

I strongly encourage you to check his stuff out if you're looking for good chiptunes for your games: http://soundcloud.com/shiru
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louroboros
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« Reply #9 on: November 29, 2012, 05:45:43 AM »

Still working!

I made a really ugly, stupidly complicated puzzle tonight. I thought it was hilarious, so I'm showing you guys:



The thing is, I think it's actually easier to solve than some of the more simple-looking ones. But it's impossible for me to tell.

Don't worry, not all the puzzles are this awful.

Oh and yes, those clouds are totally stolen from Cave Story. Bare with me; it's placeholder!
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louroboros
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« Reply #10 on: November 30, 2012, 09:03:38 PM »

Game is finished! But I have to build it and pack it up, then drop it on S3. I'll be posting in the Finished thread soon!  Crazy
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louroboros
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« Reply #11 on: November 30, 2012, 10:56:42 PM »

It is done!  Hand Shake Left Screamy Hand Shake Right

I spent two hours just figuring out quirks with Impact's broken Javascript compressor... Wound up doing it myself. http://www.flog-game.com/
« Last Edit: November 30, 2012, 11:43:34 PM by louroboros » Logged

goshki
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« Reply #12 on: December 01, 2012, 06:16:49 AM »

Very solid game. An instant "sponsorable", one would say.  Wink
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louroboros
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« Reply #13 on: December 01, 2012, 06:20:11 AM »

Very solid game. An instant "sponsorable", one would say.  Wink

Very encouraging; thanks!
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whilefun
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« Reply #14 on: December 01, 2012, 09:42:33 AM »

This is a really fun, great feeling game. I love the retro feel (the music!), reminds me of playing SNES.

One thing I wish I could change: the wavy/wobbly background. It's actually making me a bit dizzy so I had to take a break  Epileptic
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louroboros
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« Reply #15 on: December 01, 2012, 03:15:22 PM »

This is a really fun, great feeling game. I love the retro feel (the music!), reminds me of playing SNES.

One thing I wish I could change: the wavy/wobbly background. It's actually making me a bit dizzy so I had to take a break  Epileptic

Thanks! That's precisely the feel I was going for, of course.

Regarding the backgrounds: I'm just trying to hypnotize everyone. World domination, etc.

But seriously, thanks for being honest -- I don't know what I was thinking.  Facepalm
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Greg Power
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« Reply #16 on: December 01, 2012, 10:51:26 PM »

Really cool game! (It's defeated me pretty early on.)

I actually love the floating feeling.
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louroboros
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« Reply #17 on: December 01, 2012, 11:00:05 PM »

Really cool game! (It's defeated me pretty early on.)

I actually love the floating feeling.

Thanks!

The biggest problem is that I have no idea how difficult these puzzles are. I didn't really have the time to do enough testing. It's really hard to get people to play your game when it's not polished.

I learned a whole lot about puzzle design, though.

Any specific feedback about the puzzles?
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GreyShock
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« Reply #18 on: December 02, 2012, 04:37:40 AM »

Hi ImpactJs comrade! :D

FLOG is amazing. The puzzles are really well designed and the look and feel is just perfect for the game. I reached level 12 (without solving lv6, i got stuck with it). I thing the difficulty curve is good, the new items are greatly introduced. You made a great job with this game :D
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Sólo el que intenta cien mil veces lo absurdo es capaz de lograr lo imposible.
louroboros
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« Reply #19 on: December 02, 2012, 05:09:28 AM »

@GreyShock -- Thanks for the kind words. So far I've only heard from one person who's managed to solve all the puzzles; you're ranked #2 in my imaginary high-score table.  Hand Thumbs Up Left Smiley
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