Ugh, lines. JRPGs today have too many lines of dialogue. Maybe even games like Dragon Age. But I don't actually want to read/listen to all that. Sometimes there's a good game underneath all that, but you have to smash the any key to grind through all the dialogue and get to the gameplay.
Sorry, but I would argue that the main purpose of RPGs (especially jRPGs) is the story, rather than the gameplay. It often tends to stay the same over large numbers of RPGs because it's not the real focus, no one buys RPGs for the innovative gameplay (though there are often some good incremental improvements). jRPGs did stem from visual novels, after all.
Basically, if you want gameplay to take a front seat, that's the domain of action games.
This is a damn awful excuse to not advance in the gameplay. Sorry, but if the focus is on the story to the point the gameplay doesn't matter, then it should be a book. Games are about gameplay, and if you wanna tell a story well, it's through it's gameplay. Also I've played lots of RPGs when younger, and the only stories i keep remembering are from Earthbound and Planescape: Torment. Both of them were f**** by the restrictions of RPGs, it's time to stop repeating these dumb conventios already.
And mostly, the best stories i have played didn't came from RPGs (or at least RPGs with proper stories).
if you think that then i would wager you haven't played any of the newer ones, but i guess it is easier to make an emoticon than to discuss things!
The last one i've played from them was the remake of Escape From The Pit, and it had terribly unbalanced combat. Is there any game better? If there is i'm willing to check out.