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TIGSource ForumsCommunityDevLogsOberon's Court (coming to Steam!,yey)
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Author Topic: Oberon's Court (coming to Steam!,yey)  (Read 21118 times)
muppetpuppet
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« on: November 21, 2012, 09:45:26 AM »




Trailer:






Oberon's Court, Shadow Chains.


news:
PocketTactics.com recently did a really nice feature on Oberon's Court, check it out here:
http://www.pockettactics.com/features/hell-is-other-pixels-tomas-sala-talks-rts-oberons-court/


A 3D real-time strategy game coming to IOS (and Android/windows)

In Oberon's court you'll take command of squads of restless souls that you have chained and bound to your will.  Recover resources such as bone, blood, steel and essence to customize the shades you've claimed from their resting places.

Game-play is Squad based, with individual commands such berserk, flee, vampirism  and more per unit available on attack stages.

The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit alchemy and resource detection.  

The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon's Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings.  Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders.

Each soul will be bound to the player's "cabinet" and improve persistently between maps and campaigns.

Gameplay:





Features:
    • Fully 3D RTS/adventure for mobile devices
    • Created using 3d art without any textures, anywhere in the game
    • Fully Voiced Characters
    • First release will feature the "Shadow Chains" campaign, worth several hours of gameplay
    • Visit 3 unique settings in the first release, with many maps each
    • Enter any structure, keep or dungeon on the main maps to visit the dungeons of the elder shadows.
    • Upgrade your units and squads over time, persistent units throughout the
    • campaign
    • Upgrade your units with special abilities, such as Beserk, Lightning spells,
    • Sacrifice and more
    • Capture lost souls on the battle field to supplement your army
    • Discover Oberon's true intentions, and the nature of the underworld
    • Non-linear campaign, backtrack and sidestep through directly connected maps

    Screenshots and images on IMGUR


    Release and practical data:
    Oberon's Court is planned for a Q1 2014 release.
    Premium app $4,99 all future updates and campaigns included in premium
    http://www.oberonscourt.com

    Devices supported:
      • Ipad2
      • Ipad3
      • Ipad Air
      • Ipad mini
      • Ipad mini 2
      • Ipod touch 5thgen
      • Android 4.3 and higher tablets and smartphones
      • PC/Mac

      Developer:
      The game is being development by Boof Games.




      Like and participate in development: http://www.facebook.com/oberonscourt

      View past news items and more in-depth info at IndieDB:
      http://www.indiedb.com/games/oberons-court

      Some news clippings:
      http://www.pcgamer.com/2013/04/10/oberons-court/
      http://www.indiegamemag.com/oberons-court-through-the-fire-and-flames/

      « Last Edit: April 21, 2014, 08:32:12 AM by muppetpuppet » Logged

      tanner bananer
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      « Reply #1 on: November 21, 2012, 10:34:10 AM »

      This looks absolutely amazing. I love the no texture idea. Very cool.
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      muppetpuppet
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      « Reply #2 on: November 21, 2012, 03:32:46 PM »

      Thank you,  Yeh its all pretty early but that's an in-engine shot
      Here's one from a more real camera perspective..

      full link: http://i.imgur.com/CW1xHh.jpg

      And more of a closeup action shot,with the same assets but with the engine stats on:
      (to be able to read here's the linkhttp://imgur.com/ivGyq

      288 bytes of textures , I got a kick out of that, actually my guess is thats the texture memory cost of the stats menu.
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      Panurge
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      « Reply #3 on: November 22, 2012, 04:19:00 AM »

      The concept is great and the look and feel of the game is just gorgeous. I love those galloping red-mawed ape-mount-thingies! I'm looking forward to seeing how this develops.
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      muppetpuppet
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      « Reply #4 on: November 24, 2012, 05:36:02 AM »



      wallpaper of the first batch of units
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      happymonster
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      « Reply #5 on: November 24, 2012, 08:42:42 AM »

      Creepy Designs!  Shocked
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      muppetpuppet
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      « Reply #6 on: November 24, 2012, 03:20:26 PM »

      thank you,, its meant to be creepy,;)   loved that reaction
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      happymonster
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      « Reply #7 on: November 24, 2012, 03:25:14 PM »

      That last in-game shot doesn't appear to have anti-aliasing present, is this something you are going to add as in your wallpaper?
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      muppetpuppet
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      « Reply #8 on: November 24, 2012, 03:31:40 PM »

      Its a quick screenshot i made,, I'm currently working on the enviroment shaders. And as the game is partially meant for mobile I had everything set to mobile quality forward rendering, hence the anti-aliasing.. as soon as the enviroment is more def, I will make some screens for wallpapers. Incedentally the parade shot was done form the game assets in 3dsmax wich renders nice and crisp..
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      Belimoth
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      « Reply #9 on: November 24, 2012, 03:32:35 PM »

      Wow, very stylish.
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      muppetpuppet
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      « Reply #10 on: November 24, 2012, 04:22:09 PM »


      concept for oberon, might be too detailed for the style [Edit] It looks like a Bionacle,, its not approved for the game [/edit]
      « Last Edit: November 24, 2012, 04:30:25 PM by muppetpuppet » Logged

      muppetpuppet
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      « Reply #11 on: November 24, 2012, 04:23:37 PM »


      just for fun
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      Belimoth
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      « Reply #12 on: November 24, 2012, 04:24:19 PM »

      First one looks like a Bionicle.
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      muppetpuppet
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      « Reply #13 on: November 24, 2012, 04:28:06 PM »

      Damn , I actually wasn't happy with it, but you nailed it, its true fuk.. definitely removing it from my assets.  Wink
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      muppetpuppet
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      « Reply #14 on: November 26, 2012, 11:58:49 AM »

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      Paul Jeffries
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      « Reply #15 on: November 26, 2012, 01:11:32 PM »

      Wow.  This is looking super-nice.  I like the black and white solid-colour units, it gives it a nice chess-y feel.
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      Conker534
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      « Reply #16 on: November 26, 2012, 01:25:07 PM »

      I like it!
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      Boud
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      « Reply #17 on: November 26, 2012, 01:57:48 PM »

      THIS IS ABSOLUTELY GORGEOUS !!!!!
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      muppetpuppet
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      « Reply #18 on: November 26, 2012, 03:01:35 PM »

      i love you picked up on the chess reference Wink   actually there's some more hints to chess in the unit make up.  Smiley
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      muppetpuppet
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      « Reply #19 on: December 09, 2012, 04:04:09 PM »



      The first tileset done
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