Click to play my html5 demo game. Use arrow keys to read the instructions on the screen.
HERE IS THE NEWEST VERSION FROM 2013-03-31http://controlledburngames.comule.com/333d_dir/
THIS IS THE VERY OLD VERSION, THE NEW VERSION IS LIKE ASTEROIDS, PLEASE READ MY MOST RECENT POST. http://controlledburngames.comule.com/22_Accacia_Scrolling_Space_Simulation/
Any ideas to make it better?
What is the objective? Make the diamonds fall into the wormhole.
Any other ideas?
Do some of you make some money from some of your games?
How would you suggest a newb move to eventually do the same, sometime?
So, this is my very first game.
I want to develop skills and games so that I eventually draw income from the games I create, eventually.
I plan to continue development and a full launch of the game so that I can get experience
with fundamentals, and also with marketing, launch, and an income model (or, a loss model
and therefore I want to launch every game cross platform on all mobile devices:
html5, iOS, Android, PC.
And, I want to get it on the Apple Appstore, and anywhere else it can be sold.
I'm living in a dream?
I plan to present a polished version of my game in a few months at a local indie game conference here in Prague. I'm hoping to find people who want me on their team, etc.
I'm a decent illustrator.
I'm in no hurry.
I was hoping that here on this forum I can get some rude advice, snide comments, trolling, haranguement, harsh feedback, flaming, ripping, ribbing, and general B.S.
... along with maybe some constructive advice or feedback you might have?
Maybe the advice is to scrap the above game, and try again with another idea, and maybe try the launch with the next one? Seems like I could use it awhile, to climb the learning curve, a little bit?
What are thinking?