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TIGSource ForumsCommunityDevLogsThe Curious Expedition
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Quarry
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« Reply #160 on: March 28, 2013, 06:05:04 AM »

Radiate Rad Radiation
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Panurge
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« Reply #161 on: March 28, 2013, 08:31:14 AM »

The gameplay footage is great. I'm starting to get a real feel for how this will play.

If Tesla can have a hand cannon then I guess Curie could have some sort of ray gun or radiation bombs as already suggested. I agree that it would be cool if they dealt damage over time. Perhaps she could even cook up some weapons which are extremely powerful but have a negative impact on her health and that of the party.
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« Reply #162 on: March 28, 2013, 09:40:33 AM »

Nice to see the progress in here, looks great!

As for Marie Curie skills.
Maybe you could have some connection to the luminescent ability of radium. It could be used by her when travelling at night or as a luminous source in battles after dark. Maybe this luminescent thing would look like something unearthly or religious to the natives and put them in some wierd state. 
Especially since you have the day/night cycle going on, and you can probably get some cool strategic features out of that. Some powerful stuff that can only be used at night or in dark places.

Radium in a decay state becomes Radon gas and that is also radioactive so maybe she could have some concentrated radioactive gas attack that would affect the bones of the enemies. Of course this would be a long term affect thing, maybe they could build a trojan horse filled with Radium...

And I really like the other radioactivity suggestions from people above. Especially the extremely powerful attack that also hurts your own party members. Interesting duality there.

Keep up the cool work!
Love to check in here from time to time!
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« Reply #163 on: March 28, 2013, 11:51:48 AM »

Did I already said I want this?
Ok, something new: I want also a sequel with 32bit-esque, shaded and painted pixel art. This setting deserve that. Wink
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« Reply #164 on: March 28, 2013, 12:30:58 PM »

A while back I started a post suggesting Wilhelm Reich but ended up discarding it for one reason or another. It might be that I decided he wouldn't be easy to balance, particularly if one of his powers was some kind of weather control. I imagine one of his main purposes in the game would be healing with Orgone!

It also occurred to me that Aldous Huxley might be entertaining. I expect he'd be great at communicating with shamans from the local tribes while he's tripping ballsCheesy
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« Reply #165 on: March 28, 2013, 02:01:08 PM »

It also occurred to me that Aldous Huxley might be entertaining. I expect he'd be great at communicating with shamans from the local tribes while he's tripping ballsCheesy

Aldous Huxley hehe, great choice. I recently read "The Doors of Perception" and "Heaven and Hell" very interesting stuff Wink I'd have Huxley and Crowley on my team, would probably not be that much of an expedition really, except for an inner self expedition maybe...
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« Reply #166 on: March 28, 2013, 03:43:53 PM »

wow! I like it a lot Blink
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Whiteclaws
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« Reply #167 on: March 28, 2013, 05:43:54 PM »

good luck !
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jO
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« Reply #168 on: April 03, 2013, 02:38:45 PM »

A while back I started a post suggesting Wilhelm Reich but ended up discarding it for one reason or another. It might be that I decided he wouldn't be easy to balance, particularly if one of his powers was some kind of weather control. I imagine one of his main purposes in the game would be healing with Orgone!

It also occurred to me that Aldous Huxley might be entertaining. I expect he'd be great at communicating with shamans from the local tribes while he's tripping ballsCheesy

Those are some very interesting suggestions, thank you  Blink

Over the last few weeks we've been constantly adding new items.
I thought I might as well just drop the current state of their icons as a small update.



Icon art is not meant to be final  WTF
 
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Cloudiest Nights
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« Reply #169 on: April 03, 2013, 02:50:56 PM »

I see a magic rock, bongos, and a cool laser gunish thing.
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jO
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« Reply #170 on: April 05, 2013, 11:50:13 AM »

Update:

We have two new, short gameplay scenes to show:

Cooking meat over a campfire

Scaring villagers (with drugs) and plundering their village
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Eigen
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« Reply #171 on: April 05, 2013, 12:27:52 PM »

Holy man! My Word!
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jO
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« Reply #172 on: April 06, 2013, 03:30:02 PM »

Another short video, showing Charles Darwin and his beloved shotgun giving some Zombies hell:

The current state of our combat
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jO
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« Reply #173 on: April 07, 2013, 01:46:11 PM »

Killerplants!

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Panurge
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« Reply #174 on: April 07, 2013, 02:04:11 PM »

I always knew Darwin would be a shotgun kind of dude. Take that, you biologically unsound bastards!
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« Reply #175 on: April 08, 2013, 11:44:00 PM »


Cool! I love how smooth stuff is moving, despite the mechanics being turn based. With special event like this, maybe a short animation would add to the immersion? Or the text could be accompanied by illustrations of a style you might expect to find in an adventure log.

Question: Have you been thinking about disease? As a westerner who recently moved to a tropical country I've had my fair share of this, despite this being the 2000's and that you can buy a bottle of evian literally everywhere. I have no idea what exploring in the 19'th century might have been like, but I have a feeling that adventurers that had to drink river water would not feel we made their endevours justice if illness was not represented in some way...
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jO
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« Reply #176 on: April 09, 2013, 12:57:21 AM »

Cool! I love how smooth stuff is moving, despite the mechanics being turn based. With special event like this, maybe a short animation would add to the immersion? Or the text could be accompanied by illustrations of a style you might expect to find in an adventure log.

We definitely want to add more elements to those events such as pictures or animations to improve the immersion and make it less "technical" - we have a couple of ideas for this which might go way beyond a static image (which would also help a lot). However, since this stuff is rather production heavy we focus for now on the pure bare-bone of those interactions, which is text and the actual actions the player is able to take.

Question: Have you been thinking about disease? As a westerner who recently moved to a tropical country I've had my fair share of this, despite this being the 2000's and that you can buy a bottle of evian literally everywhere. I have no idea what exploring in the 19'th century might have been like, but I have a feeling that adventurers that had to drink river water would not feel we made their endevours justice if illness was not represented in some way...
Absolutely! Diseases and sickness was a big problem for the explorers of those times, and as you say we need to have this part of our gameplay. While we have nothing of that in place yet in the game, we have a lot of ideas for different sicknesses / status effects of units. This can range from a mere cold that will hamper the unit for some time or up to a full fledged viral disease that can actually spread among your units if you do not react accordingly. We'll be tackling this in the future.

On to some other updates!
We've been working a bit on improving our world generation for one of our biomes, called the "Drylands". The Drylands is a biome that is likely to be encountered very early after the player leaves the rather exploration-friendly "Grasslands". While not super-deadly, the Drylands will make it much harder for the player to keep morale up and get enough resources to keep his trek running. Also, there are rumors that zombies can be found in the dead jungle fields.

Here are some example generations of the Drylands, keep in mind that all tile graphics are still WIP:
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« Reply #177 on: April 09, 2013, 12:44:03 PM »



Carniferns!
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jO
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« Reply #178 on: April 09, 2013, 02:06:06 PM »

Update:

Added Marie Curie to the playable specialists.



She carries a small X-Ray Device which allows her to heal friendly units as well as damage enemies in close range. However, this device will slightly damage her health  every time it is used.
Also, it consumes batteries. But as long as you find shallow water, you can refill those with electric eel.  Epileptic


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jO
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« Reply #179 on: April 09, 2013, 02:37:14 PM »

Thats how our internal, secret DevBlog currently looks like (the last 1.5 weeks). We are at 331 entries.

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