PogueSquadron
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« on: November 29, 2012, 10:26:14 PM » |
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(Please forgive any typos, as I'm on my phone at the moment)
I recently posted in a "what games give you inspiration" thread about the Super Nintendo Action-RPG Illusion of Gaia. As a kid, it was the most epic of epic games to me. You felt like you traveled SO far across the world, and you had creepy/ethereal moments that almost made the game feel like a dream.
I still love the game, but looking back, the game doesn't make a lock of sense. Perhaps it's due to a bad translation, or maybe the game really just doesn't connect all of its dots. What is this character's relation to this town? Why did this character randomly turn into a sea monster?
In the end, IoG is really nothing more than a vehicle to use some heavy subject matter in a game. Slave labor, child neglect, troubled marriages, starvation, etc. When I was a kid though, and even to this day, I actually love how vague the game is. I like knowing that there's just magical, eerie stuff going on, even if I don't understand it fully.
It leads me to ask - how vague is too vague? How much do you have to explain to the player to keep them engaged, without either a.) Giving them TOO much to the point where the game has no mystery, or B.) Not giving them enough to the point where they have lost any appreciation for the story or game world?
This doesn't necessarily just pertain to games, but I think it's a very important topic for a game because I think a game can tackle things differently. Maybe a game has you doing something that isn't necessarily a good thing. I mean, when you're playing Link's Awakening, the game literally tells you that you shouldn't wake the Wind Fish. There's a weird feeling of dread that starts to envelope the game (and I still truly think that the original black and white version actually helps this gsme's melancholy atmosphere a lot). You really don't know what to believe, or whether or not the world was real. And by the end of the game, you still don't EXACTLY know. It's vague/specific enough so that it really doesn't matter.
Is the right answer to this question basically that the journey is more important than the destination? If a player truly enjoys the journey, will they be more satisfied if the destination doesn't deliver the questions that the game presents?
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