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TIGSource ForumsCommunityDevLogsHarvestcraft
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Author Topic: Harvestcraft  (Read 13324 times)
epcc
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« Reply #40 on: December 13, 2012, 07:17:15 PM »

big chunks are ok, the problem is that it looks like the water flows too slowly.
water surface should be leveled for most of the time, not curved.
« Last Edit: December 15, 2012, 09:12:29 AM by epcc » Logged

DrDerekDoctors
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« Reply #41 on: December 14, 2012, 04:28:46 AM »

I'll wait until I see it moving, but there is a bit of an arch to it, I'd agree.
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polycube
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« Reply #42 on: December 27, 2012, 08:25:29 AM »

I'm dividing the development of this game into several milestones. This seems like a good way to track my progress and talk about what's going to be in the game at the same time. It's all subject to change, but it should provide an accurate picture of what's going on. The first post has been updated with milestone #1.

Quote
Milestone 1 - Core Features [◆◆◆◆◈◈◈◈◈◇◇◇◇◇◇◇◇]

tile engine - basic things like rendering, physics, player character
water simulation - used to irrigate crops and power waterwheel
lighting
terrain tiles/resources
  • topsoil
  • grass
  • subsoil
  • cobble
  • stone
  • gravel
  • sand
  • clay
  • coal seam
  • iron ore
  • gold ore
inventory and storage - can carry, drop, and store items in piles or containers
  • dirt pile
  • sand pile
  • gravel pile
  • clay pile
  • stone pile
  • log pile
  • basket
  • barrel
  • bookshelf
  • sack
  • chest
tools
  • pick - mine stone, coal, gold
  • shovel - dig dirt, sand, gravel, clay
  • axe - chop trees
  • hoe - till soil
  • scythe - harvest wheat, grass
  • hammer - break walls, roofs, doors
  • watering can
  • sword
buildable tiles
  • wood wall
  • wood floor
  • wood roof
  • wood door
  • wood platform
  • wood foundation
  • stone chimney
  • ...
furniture tiles
  • bed
  • table
  • ladder
  • flower pot
crops and plants - grains, vegetables, trees
  • wheat
  • potato
  • apple tree
  • coniferous tree
  • deciduous tree
  • reed
  • ...
animals
  • cow
  • chicken
  • sheep
  • ...
tech
  • windmill - generates power
  • water wheel - generates power
  • gearbox - transfers power
  • millstone - used to grind wheat into flour
  • bellows - required for smelting
  • smelter - used to smelt metals and glass
  • oven - used for baking and firing clay
  • hearth - used for cooking and forging
  • water well
  • hoist
cooking recipes
  • bread
  • baked potato
  • ...
shop
stamina and time
procedural terrain generation
smoke simulation
character animations
  • walk cycle
  • use tool
  • swim
  • jump

I'll release a playable build when I hit each milestone.
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Bandreus
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« Reply #43 on: December 27, 2012, 08:46:24 AM »

This milestone looks... meaty  Tiger
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poe
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« Reply #44 on: December 27, 2012, 09:11:33 AM »

Loving the content you have planned!
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Ben_Hurr
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« Reply #45 on: January 03, 2013, 07:29:12 AM »

INSTANT SUBSCRIBE.
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sublinimal
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« Reply #46 on: January 03, 2013, 07:38:55 AM »

Sounds like a reasonable pace, looking forward to the first milestone.
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circuiton
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« Reply #47 on: January 09, 2013, 02:19:07 PM »

I like it. I agree with your assessment on minecraft and harvest moon too.
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editmode
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« Reply #48 on: February 21, 2013, 05:15:54 PM »

Looking great. The addition of fluid dynamics is an awesome potential "x-factor" feature to build a lot of gameplay around. Can't wait to see more!
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UFO Dad coming soon!
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« Reply #49 on: November 09, 2014, 04:00:33 PM »

Is this project dead?
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Final_dinosaur
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« Reply #50 on: November 12, 2014, 11:40:11 AM »

Is this project dead?

no shit sherlock
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CYON4D
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« Reply #51 on: November 12, 2014, 12:38:17 PM »


Quote
no shit sherlock

Reported.
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jovanmilic97
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« Reply #52 on: May 20, 2015, 02:04:31 PM »

Is this alive, polycube,you browse the forum and yet dont say the status of the game?
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