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1411688 Posts in 69676 Topics- by 58648 Members - Latest Member: jaykastudios

December 06, 2024, 04:09:50 AM

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Aquanoctis
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« Reply #20 on: December 07, 2012, 03:00:56 AM »

I don't get what's stopping you from just walking over there the first time without shuffling everything around?

I assume maybe it's platformer view? And therefore you can't jump there to get the rest of the green dot things...?
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antoniodamala
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« Reply #21 on: December 07, 2012, 03:36:33 AM »

cool metagamedev. Waiting to see the pokemon implemented. Or no, who knows.
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Leon Fook
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« Reply #22 on: December 07, 2012, 04:38:38 AM »

but...but...it would be too high to jump up now if you go down there...
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sublinimal
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« Reply #23 on: December 07, 2012, 06:02:25 AM »

cool metagamedev.

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gimymblert
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« Reply #24 on: December 07, 2012, 06:10:36 AM »

So it's zelda skyward sword slide puzzle dungeon but in metroid?
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Aquanoctis
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« Reply #25 on: December 07, 2012, 08:16:46 AM »

@Burchacha29 Oh yeah, good point...well, I'm confused.
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SolarLune
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« Reply #26 on: December 07, 2012, 08:47:16 AM »

Posting to follow. Interesting ideas so far.
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Quarry
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« Reply #27 on: December 07, 2012, 09:08:25 AM »

Let's see where this goes
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sublinimal
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« Reply #28 on: December 10, 2012, 05:26:10 AM »

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zalzane
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« Reply #29 on: December 10, 2012, 10:11:38 AM »

posting to follow
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Linkshot
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« Reply #30 on: December 10, 2012, 10:53:02 AM »

I don't know what this is but I want it.
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mindbrk;
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« Reply #31 on: December 11, 2012, 01:35:53 PM »

this is awesome...  Crazy
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Ashkin
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« Reply #32 on: December 14, 2012, 02:19:44 PM »

I like the idea very much, as well as the presentation, but... Isn't this kinda like that platformer released a while ago, called Swap or something, which was basically a moving tile puzzle in which each tile was a screen of a platformer?... Of course, this is much more polished and looks more fun.
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Udderdude
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« Reply #33 on: December 14, 2012, 02:33:31 PM »

I'm pretty sure it was this.  http://continuitygame.com/playcontinuity.html

In any case, using the same concept, but adding more complex game elements and mechanics could potentially make things more interesting.


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Sustrato
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« Reply #34 on: December 16, 2012, 12:40:54 AM »

Shit just got real.

Yeah, my jaw dropped a little bit when I saw that picture. Looks awesome.
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Thomas Finch
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« Reply #35 on: December 16, 2012, 02:47:39 AM »

Is it a metroidvania where the entire map is a puzzle that you move the pieces on in order to get your character into a room where you collect treasure?  WTF
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rek
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« Reply #36 on: December 16, 2012, 05:14:51 PM »



So... will there be a water-redirecting aspect to the room-tile swapping? Kiss Well, hello there!
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Udderdude
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« Reply #37 on: December 16, 2012, 05:37:45 PM »



So... will there be a water-redirecting aspect to the room-tile swapping? Kiss Well, hello there!

That'd be a really interesting addition, however from the looks of it the water is currently static.
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Glyph
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« Reply #38 on: December 16, 2012, 05:40:52 PM »

So I gather that it's like that part from the Demon's Guest House in C:DoS? Sounds good.
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Thomas Finch
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« Reply #39 on: December 16, 2012, 09:01:57 PM »



So... will there be a water-redirecting aspect to the room-tile swapping? Kiss Well, hello there!

That'd be a really interesting addition, however from the looks of it the water is currently static.

Well it could still work. I mean, just using an if statement for the rooms. If the room is connected to such-and-such room, then water looks like this instead. I don't know if that's the best way to go about it though.
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