It wasn't a critique! I think it's just harder to follow if you're not in the "flow" of playing it yourself. It does look like fun
Its ok to criticise anyway, as long its helps the project goin forward and not posting dumb shit to waste time to everybody
I hate that, not constructive critics
That said alright ! i got it
I managed to also record in 60 fps or above 580 fps
The gameplay is all about sending back to the attacker
When you send back ala zelda, you have to attack at that moment
Each boss will have his weakness to discover
That one in video is obvious
All weaknesses would be on screen, meaning they will be hidden sometimes yeah but they wont be invisible or else
Meaning if you are smart, you can discover their weakness quite easily
The game is very particular because you dont have a lifejauge deplected by the ennemy,
There is still life jauge for the giant statue to protect in the screen, and the boss itself
The bosses, you goes through them, they cant hit you
That goes with the story with the heroine fighting his own people for saving the locals.
The only things you can interact from the boss are his projectiles.
So how to loose ? With the destruction or death of people and things you are supposed to protect !
Maybe i'll add other death conditions.
When the game runs at 60 fps the flow seems a bit slower but its really nice
The bizarro thing
In html5 , its locked 60 fps
In windows exe 40/50 fps
Also if HTML5 runs on mac machines, i'll make HTML5 the main version...