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April 04, 2020, 04:58:27 PM

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TIGSource ForumsCommunityDevLogsMalaika Princess - The Game (2D RPG action Endless Runner )
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Author Topic: Malaika Princess - The Game (2D RPG action Endless Runner )  (Read 54181 times)
JobLeonard
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« Reply #300 on: February 02, 2020, 04:53:37 PM »

Nice work!
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airman4
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« Reply #301 on: February 02, 2020, 04:56:53 PM »

Thank you ! Smiley
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airman4
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« Reply #302 on: February 08, 2020, 12:49:24 PM »

New video game of the Latest Malaika princess 2020 game build
I managed to make a custom control page for keyboard (took a lot of time cause the hundreds of keys there)
The gamepad solution should be next
Early gameplay footage, but advances very well



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JobLeonard
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« Reply #303 on: February 09, 2020, 03:23:59 AM »

Nice! Also, I can finally kind of follow what's going on in the screen  Embarrassed

Maybe I'm getting too old for frenetic kinetic action games?
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airman4
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« Reply #304 on: February 09, 2020, 03:30:44 AM »

Nice! Also, I can finally kind of follow what's going on in the screen  Embarrassed

Maybe I'm getting too old for frenetic kinetic action games?

Yeah its frenetic
I play it and find it fun so i keep it
Its the kind of game where you get constantly attacked and you have to find a new solution everytime (not all time total new but you get what i mean )

I will improve this gameplay later on, of course its just the beginning of something wich starts to work a bit Cheesy

Edit
The game also new title would be Malaika princess : Defend & Defeat
Wich will indicates what this new gameplay is about, defend people around from the ennemy attacks and defeat it at the same time !
Also with my english is defeat a good use ? I want people to know that they gonna defend something and defeat another thing in combat
« Last Edit: February 09, 2020, 03:36:58 AM by airman4 » Logged

JobLeonard
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« Reply #305 on: February 10, 2020, 02:37:29 AM »

It wasn't a critique! I think it's just harder to follow if you're not in the "flow" of playing it yourself. It does look like fun Smiley
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airman4
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« Reply #306 on: February 10, 2020, 04:01:13 AM »

It wasn't a critique! I think it's just harder to follow if you're not in the "flow" of playing it yourself. It does look like fun Smiley

Its ok to criticise anyway, as long its helps the project goin forward and not posting dumb shit to waste time to everybody
I hate that, not constructive critics
That said alright ! i got it  Cheesy


I managed to also record in 60 fps or above 580 fps





The gameplay is all about sending back to the attacker
When you send back ala zelda, you have to attack at that moment
Each boss will have his weakness to discover
That one in video is obvious
All weaknesses would be on screen, meaning they will be hidden sometimes yeah but they wont be invisible or else
Meaning if you are smart, you can discover their weakness quite easily

The game is very particular because you dont have a lifejauge deplected by the ennemy,
There is still life jauge for the giant statue to protect in the screen, and the boss itself

The bosses, you goes through them, they cant hit you
That goes with the story with the heroine fighting his own people for saving the locals.
The only things you can interact from the boss are his projectiles.

So how to loose ?  With the destruction or death of people and things you are supposed to protect !
Maybe i'll add other death conditions.





When the game runs at 60 fps the flow seems a bit slower but its really nice


The bizarro thing

In html5 , its locked 60 fps
In windows exe 40/50 fps

Also if HTML5 runs on mac machines, i'll make HTML5 the main version...
« Last Edit: February 10, 2020, 04:22:37 AM by airman4 » Logged

JobLeonard
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« Reply #307 on: February 10, 2020, 01:09:48 PM »

Quote
The gameplay is all about sending back to the attacker
Cool concept! Knowing that does help interpret what is happening, thanks!

Quote
In html5 , its locked 60 fps
In windows exe 40/50 fps
What framework are you using? That sounds extremely odd to me Huh?
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airman4
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« Reply #308 on: February 10, 2020, 01:10:47 PM »

Quote
The gameplay is all about sending back to the attacker
Cool concept! Knowing that does help interpret what is happening, thanks!

Quote
In html5 , its locked 60 fps
In windows exe 40/50 fps
What framework are you using? That sounds extremely odd to me Huh?

Stencylworks !
yeah i'll be more explicative about the gameplay more deep i go into the dev
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airman4
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« Reply #309 on: February 12, 2020, 01:13:04 AM »

Yeah thats a good link
If i get more money, i'll buy those
Probably this
https://www.amazon.com/Wacom-Wireless-Software-Included-CTL4100WLK0/dp/B079J2FSQ7/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=thetechyboss-20&linkId=348ee94f626538efdd1e1bc711fd7e45&language=en_US&linkCode=w61&imprToken=JWMWPI5t88uNVlP1j5ZeZg&slotNum=17

Or this
https://www.amazon.com/gp/product/B07L77GTTY/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=thetechyboss-20&creative=9325&linkCode=as2&creativeASIN=B07L77GTTY&linkId=318bcbbfaac9ed6e8c6f09ecc8134b52&linkCode=w61&imprToken=JWMWPI5t88uNVlP1j5ZeZg&slotNum=7
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airman4
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« Reply #310 on: February 15, 2020, 12:27:43 AM »

SMall video about particles ! i decided to try them for adding more excite to the game.





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JobLeonard
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« Reply #311 on: February 16, 2020, 01:12:15 PM »

Nice bit of "juicing up"
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airman4
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« Reply #312 on: March 04, 2020, 12:39:09 AM »

Hello
I might need some help of you guys !
It will be like Beta testing but nothing crazy like the professionnals do
I will mostly ask you how you feel playing this, and if you manage to play

The asking wont be about Malaika game(the dev is well but put on hold again)

It will be for a secret game i'm developing since years
So please add me on tigsource and tell me and we will begin as soon i can !

my discord
khermann#5249
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StoneWatermelon
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« Reply #313 on: March 04, 2020, 08:18:15 AM »

Looking good!
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