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TIGSource ForumsDeveloperPlaytestingFeed back for "Coated" Pc,Mac & Web
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Author Topic: Feed back for "Coated" Pc,Mac & Web  (Read 873 times)
mamoniem
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« on: December 20, 2012, 02:32:15 PM »

hey everyone;
i posted from couple of days screenshots from the game Now it is fished & you can play. Here the main post in my blog :
http://10daysgame.wordpress.com/2012/12/21/coated-completed/

you can find all the versions there. plus the gameplay trailer:)

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Quicksand-S
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« Reply #1 on: December 20, 2012, 06:34:52 PM »

Bug: If I click on Play from the titlescreen, it zooms in but still asks me to either "Play" or start a "New Game".

Bug: I jumped toward a platform and got "stuck" inside the side of it. I could get out, but it looked weird and gravity didn't affect me there.

Considering you say it's finished, I'm not sure what sort of Feedback you want. I love the music and the concept seems decent. The physics irritated me, though. The gravity is too strong, so getting into the paint buckets is annoying. I also don't move quickly enough horizontally to make jumping between platforms less irritating.

I didn't get the sense that painting my character did enough. I expected it to make enemies act differently, but they never react to my character anyway.


I still think this concept could be turned into something pretty good if you decided to do more with it in the future.
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Noyb
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« Reply #2 on: January 06, 2013, 04:21:14 PM »

Played up until level 7. I agree with Quicksand-S: solid aesthetics, but the physics are very irritating. Most of my challenge came from platforming -- evading the enemies was trivial, involved a lot of tedious waiting.

It's not just the horizontal acceleration, but also the level design which demands landing precisely on and gathering momentum on the sides of paint buckets, but the player can't even see exactly how wide these narrow platforms are!

I'm also not sure I like how the level design uses the exit color mechanic -- it feels arbitrary within the game world's visual language and narrows the player's options, making all of the other buckets once you color yourself correctly just traps that only waste the player's time.
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