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TIGSource ForumsCommunityDevLogsHammerwatch - On Steam the 12th
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Author Topic: Hammerwatch - On Steam the 12th  (Read 174044 times)
jO
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« Reply #120 on: February 25, 2013, 08:34:44 AM »

Those coop challenges sound like a lot of fun.
I loved that "Boasting" feature in Fable.
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« Reply #121 on: February 25, 2013, 09:05:38 AM »

How about a tree stump with a hollow (hole) in it.
Cause that crest/slash looks a bit too weird.

BTW this looks amazing!  Addicted
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Hipshot
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« Reply #122 on: February 25, 2013, 09:51:33 AM »

How about a tree stump with a hollow (hole) in it.
Cause that crest/slash looks a bit too weird.

BTW this looks amazing!  Addicted

The death state (destroyed spawner) for the stump is what you say =)
I know the stump and the thing around it is a bit strange, but I will just have to do for now.
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Squaids449
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« Reply #123 on: February 26, 2013, 08:36:20 PM »

The game is really coming along! I can't wait until the release! It's gonna be awesome!  Grin
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« Reply #124 on: February 27, 2013, 02:35:55 AM »

These were the game's that valve selected yesterday

Code:
    Anodyne
    Distance
    Evoland
    Huntsman:The Orphanage
    Kingdom Rush
    Legends of Dawn
    Organ Trail: Director’s Cut
    Receiver
    Surgeon Simulator 2013
    War Thunder

When these disappeared, we were moved down to the #36 spot, pretty nice.
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Netsu
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« Reply #125 on: February 28, 2013, 01:38:57 AM »

How often do they select a new batch of games?
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« Reply #126 on: February 28, 2013, 01:51:14 AM »

I gave you a  Hand Thumbs Up Left thumbs up  Hand Thumbs Up Right on geenlight.  Good luck making it to the top dude.
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« Reply #127 on: February 28, 2013, 11:19:56 AM »

Great game.

As always left my little IMHO.
  • Is it server/client multiplayer? Or all players should be on same machine? (cant get it cause of screen tracking all players simultaneously) If not, Is it possible to go out of screen of other player?
  • I think particles sometimes too extensive. Some kind of out of 'style'. Like fireball blast, lighting charge and healing (well, healing is nearly ok). Maybe, made them not so bright(glow), or less count?
  • Fireball seems too large (character height). But on some videos it's ok, different skill?
  • Map is hard to read sometimes. Perspective (why not just flat?), no character sign (I know it's overlayed in same place).
  • Some hidden rooms while opening(large button on the floor) appears in flash. Is it possible to make moving down wall(into floor) and reveal hidden area by mask away from the player(in direction perpendicular to wall)?
  • Some sprites of items (like apples) drawing over character, looks weird (i think it's how engine works, and only caused by it's size, but still).
« Last Edit: March 01, 2013, 09:15:21 AM by S-ed » Logged

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« Reply #128 on: February 28, 2013, 02:27:23 PM »

I've been waiting for a game just like this for a long time. I created an account on TIG just for the purpose of expressing my gratitude. I've upvoted you on steam, and also used my facebook to urge people to do the same. Me and my friends will surely be among the first to purchase your game.

                             Beer! To HammerWatch! Beer!
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« Reply #129 on: February 28, 2013, 09:38:40 PM »

Oh man, I love the lighting and colors you're using. I can't wait to play it. Good luck.
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« Reply #130 on: March 01, 2013, 07:57:27 PM »

These were the game's that valve selected yesterday

Code:
    Anodyne
    Distance
    Evoland
    Huntsman:The Orphanage
    Kingdom Rush
    Legends of Dawn
    Organ Trail: Director’s Cut
    Receiver
    Surgeon Simulator 2013
    War Thunder

When these disappeared, we were moved down to the #36 spot, pretty nice.

Is there anything else I can do to support this game?  I have already up-voted it on steam green light.
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Hipshot
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« Reply #131 on: March 03, 2013, 02:54:05 AM »

I guess you can try and spread the word as much as possible =) Woulden't hurt to get the game noted at kotaku...

« Last Edit: March 03, 2013, 03:39:43 AM by Hipshot » Logged

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« Reply #132 on: March 06, 2013, 12:12:04 AM »

Ok, here's the public beta test of act 1.

http://www.hammerwatch.com/builds/hammerwatch_beta.zip ~30MB



It contains entire act1 with boss level, plus a "hidden" bonus level and also our prototype survival level.
« Last Edit: March 06, 2013, 02:45:53 AM by Hipshot » Logged

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« Reply #133 on: March 06, 2013, 12:42:21 AM »

Oooooh, exciting. Downloading now and will drop ya some feedback in a bit.

Short feedback: Looks nice and all the adjustable resolution sizes are appreciated! Ran smooth and I didn't find any bugs in my short play through. I was playing with keyboard but I want to try with a 360 controller later.

I died a lot, but I'll chalk that up to using 0-strategy as I was wanting to blaze through and see as much as possible as quickly as possible. I have a ton of other questions but I should just play more as I reckon most of them will be answered within the game itself.

On the multiplayer, do you guys currently having any servers running or is just local/single player for this build? (Not a big deal, just curious, as I'd like to try playing with a few other folks.)
« Last Edit: March 06, 2013, 12:59:42 AM by randomshade » Logged
jO
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« Reply #134 on: March 06, 2013, 02:00:17 AM »

Ok, here's the public beta test of act 1.

Awesome!
Congratulations
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« Reply #135 on: March 06, 2013, 02:14:27 AM »

Just briefly played for like 5 minutes, first thing that strikes me is how slow you move. Controls took a while to find and seemed a little awkward to use but it is a beta. Loved the art style looks amazing and that alone was enough to convince my work colleagues to have a multiplayer game of it at lunch Smiley will report our findings. Keep up the good work.

Just out of curiosity, what tech is it using? I noticed it required .Net and it had FarseerPhysics, XNA?

Edit:

So played it multiplayer at lunch, few crashes when connecting. Think there is some balancing needed not a lot of health available but you always take damage which leads to dying a lot with a very slow long walk back. Just two abilities is going to get dull quite quickly more would be awesome. Overall the game is good and I look forward to it being finished and hopfully greenlit on stream Smiley got my vote.
« Last Edit: March 06, 2013, 05:43:52 AM by SelfTitled » Logged

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« Reply #136 on: March 06, 2013, 05:42:13 PM »

sweet, will download soon!
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« Reply #137 on: March 06, 2013, 09:03:16 PM »

Definitely gonna download this one soon, but I just finished a 6 hour code session, and I need bed rest Tired
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« Reply #138 on: March 07, 2013, 04:24:44 AM »

Really cool! I found it quite hard though, I've only made it to the second level, where you collect the 4 runes. I suppose it's easier when playing coop though.

Is it possible to get controller support for the menus? It's a bit annoying to have to switch back to the mouse. (or maybe it is supported, but doesn't work for PS3 controllers?)
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« Reply #139 on: March 07, 2013, 07:22:14 AM »

I've played it for an hour or so and found it quite amusing Smiley
The difficulty rises quite nicely as you progress.

But a few crits:
-Sooooo maaaany friiiiigggiiing boooooxes! It seems like there's just too many of them.
Sooner of later you get annoyed to have to destroy all of them and you just ignore them.
And afterwards you have to scramble for gold everywhere, which is even more annoying.
Leaving fewer boxes with more gold in them would be perfect!
-Mobs are too similar. I expected a lot more variety.
Basically you just have bats, beetles and larvae of different difficulties.
Make some new enemies that jump or smth!
(But hoarding all the mobs together is quite fun Smiley )

And there's also a bug, when an aggroed mob pushes an idle one.
A bat pushing a larvae looks just ridiculous  Tears of Joy

Anyway, good luck!  Beer!
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