In the previous post I described some possible changes, criticism, good things, based on feedback from version 1.0 alpha.
The main objective is to present the whole development process of a first game,,, with problems, difficulties, critics, cool things, etc,,,,and all creative process in facebook.
sorry by terrible english,,,
From the feedbacks and reflections. The Way of Yiji changes.
The main character is Oto, a samurai.
After a raid on his village, Oto was wounded with a poisoned arrow.
His wife died. Oto will have to take your child, Yiji to a Temple of Light
Oto will die, that is a fact.
Oto now have a few days to teach Yiji.
The game will be based on SOUNDESIGN. = sound image
ex1: When Oto passes at a given site, there is a specific sound when interacting with this sound, a wall disappears, appears, etc.,,, Three wolves howling enables a secret passage ...
The graphics, atmosphere, soaking continue, as well as the basic mechanics of the zoom.
The game will focus on exploration and contemplation, strengths based on feedback.
The player can control some animals to help you in gameplay.
example: Oto whispers with a butterfly, and now the player controls the butterfly that can fly and activate some mechanism. Oto need to reenergize the water with his son, and upon entering the water, the player controls a carp, you have to catch an oyster magic.
the swarm can "syntonize" the atmosphere and open passage secret, etc. .....
Every moment of pause Oto should enter another stream, the player should not stop, but try to always be in motion .... Samurai> Butterfly> Wolf> fish > Otp > Yiji,,,,,,
Any idea and help will be welcome ...