galacticdeath
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« Reply #20 on: February 04, 2013, 11:02:48 AM » |
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Very cool, I really like the video of the gameplay looks awesome! I also checked out your other game Eris Alpha, both have a lot of potential.
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SpooderW
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« Reply #21 on: February 04, 2013, 01:34:21 PM » |
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Very cool, I really like the video of the gameplay looks awesome! I also checked out your other game Eris Alpha, both have a lot of potential.
Thanks man!
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SpooderW
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« Reply #22 on: February 05, 2013, 05:56:42 PM » |
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I uploaded a new video preview: In this video, I show off our new plasma rifle-ish weapon. As well as our new boss, a whale named Dobee. I also show elevators, which are used to advance to the next floor once you’ve killed the boss. We’re shooting to release a public beta very soon. Hopefully in a week or so. Keep an eye out for it!   I also implemented a GUI and a cool death screen, but I forgot to show them in the video. Whoops!
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SpooderW
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« Reply #23 on: February 14, 2013, 10:08:36 AM » |
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Paranautical Activity is out and available for purchase on Desura! http://www.desura.com/games/paranautical-activity/#3573734Our new music guy made an awesome song for the beta trailer, and he recommended a friend of his who does video production who offered to edit the trailer for free!
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pluckyporcupine
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« Reply #24 on: February 14, 2013, 10:32:10 AM » |
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Congrats on release! I'll be sure to pick it up when/if I can. Looks really good.
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SpooderW
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« Reply #25 on: February 14, 2013, 09:49:01 PM » |
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Thanks!
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SpooderW
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« Reply #26 on: February 16, 2013, 10:52:39 AM » |
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People have started posting screenshots and let's plays, and I'm getting super addicted to watching people play the game. My 2 favorite LPs thus far: In development news, we started a new boss, and we made a new title screen.  
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pxl
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« Reply #27 on: February 16, 2013, 12:00:06 PM » |
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Voxel-based roguelike reeled me in, the screenshots look awesome. When I can afford it, I think I might pick this up 
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SpooderW
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« Reply #28 on: February 16, 2013, 12:21:26 PM » |
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Thanks for the support man!
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SpooderW
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« Reply #29 on: February 24, 2013, 06:46:15 PM » |
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Over the past few days we did a major overhaul of the environment textures. Then I implemented 4 new items. As well as 2 new enemies, The Boom Brothers and Gaangus. Finally, I implemented a new gun, the grenade launcher. I also did a bunch of little stuff like fixing bugs, gamepad support, ect. We're hoping to release a patch in a few days.  
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SpooderW
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« Reply #30 on: February 28, 2013, 09:48:21 AM » |
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Just released a huge patch today. Nearly doubles the content, fixes a ton of balance issues, and got rid of a bunch of bugs.
Here's a gameplay video showing off some of the new stuff:
The changelog for this patch is as follows: Added 1 more gun Added 2 more bosses Added 2 more enemies Added 2 more floors Added 5 more items Added better gun sounds Added gamepad support Added new boss items Added new environment textures Added new splash screen for the main menu Added randomized bosses Fixed Skullito falling out of the level Fixed backless lightning bolt render glitch Fixed doors sometimes locking you out of a room Fixed elevator occasionally leaving you Fixed ledge jump glitch Fixed misplaced map glitch Rebalanced crossbow Rebalanced item drops
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SpooderW
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« Reply #31 on: March 22, 2013, 11:43:46 AM » |
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Just released a new patch and accompanying gameplay video.
Here is the video:
and here is the changelog: Added 1 new weapon: Poseidon's Trident Added 5 new items Added 2x as many room variations! Added Lava floor trap Added Giant swinging blade trap Added New wall textures, randomized textures
Fixed Crossbow refusing to fire after pausing/picking up another weapon Fixed? Item room wall not being placed correctl Fixed? Bosses occasionally glitching out of the world
Replaced old placeholder songs with songs from the OST
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« Last Edit: March 22, 2013, 12:04:17 PM by Spooder »
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poe
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« Reply #34 on: April 20, 2013, 07:32:05 PM » |
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Hey sppoder, Paranautical is awesome, keep up the good work!
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SpooderW
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« Reply #35 on: May 16, 2013, 09:09:46 PM » |
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It took a bit longer than I expected, but the megaupdate is here! As always, here’s a gameplay video to give you a taste of what to expect in the update: The changelog for the patch is as follows: - rebalanced early game to be easier
rebalanced late game to be harder nerfed pretty much every item changed credit sequence changed health upgrades to give you full heart containers instead of empty ones fixed floors occasionally containing only a few rooms fixed bombs dealing extra damage to certain bosses and enemies fixed long silence between certain songs fixed dobee glitching out of the level (again…) Fixed glitching out of rooms before beating them added damage indicator to HUD. added new HUD added new randomized splash screens added new textures for late game levels added invincibility timer added 2 new floors added 10 new items added 2 new enemies added 5 new bosses added 2 new guns added 1 new miniboss added 5 new rooms per floor
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