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TIGSource ForumsCommunityDevLogsParanautical Activity - A Fast Paced Roguelike FPS - OUT NOW
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Author Topic: Paranautical Activity - A Fast Paced Roguelike FPS - OUT NOW  (Read 12153 times)
galacticdeath
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« Reply #20 on: February 04, 2013, 11:02:48 AM »

Very cool, I really like the video of the gameplay looks awesome! I also checked out your other game Eris Alpha, both have a lot of potential.
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SpooderW
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« Reply #21 on: February 04, 2013, 01:34:21 PM »

Very cool, I really like the video of the gameplay looks awesome! I also checked out your other game Eris Alpha, both have a lot of potential.

Thanks man!
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SpooderW
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« Reply #22 on: February 05, 2013, 05:56:42 PM »

I uploaded a new video preview:



In this video, I show off our new plasma rifle-ish weapon. As well as our new boss, a whale named Dobee.

I also show elevators, which are used to advance to the next floor once you’ve killed the boss.

We’re shooting to release a public beta very soon. Hopefully in a week or so. Keep an eye out for it!





I also implemented a GUI and a cool death screen, but I forgot to show them in the video. Whoops!
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SpooderW
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« Reply #23 on: February 14, 2013, 10:08:36 AM »

Paranautical Activity is out and available for purchase on Desura!
http://www.desura.com/games/paranautical-activity/#3573734

Our new music guy made an awesome song for the beta trailer, and he recommended a friend of his who does video production who offered to edit the trailer for free!



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pluckyporcupine
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« Reply #24 on: February 14, 2013, 10:32:10 AM »

Congrats on release! I'll be sure to pick it up when/if I can. Looks really good.
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SpooderW
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« Reply #25 on: February 14, 2013, 09:49:01 PM »

Thanks!
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SpooderW
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« Reply #26 on: February 16, 2013, 10:52:39 AM »

People have started posting screenshots and let's plays, and I'm getting super addicted to watching people play the game.

My 2 favorite LPs thus far:







In development news, we started a new boss, and we made a new title screen.



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pxl
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« Reply #27 on: February 16, 2013, 12:00:06 PM »

Voxel-based roguelike reeled me in, the screenshots look awesome.
When I can afford it, I think I might pick this up  Wink
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SpooderW
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« Reply #28 on: February 16, 2013, 12:21:26 PM »

Thanks for the support man!
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SpooderW
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« Reply #29 on: February 24, 2013, 06:46:15 PM »

Over the past few days we did a major overhaul of the environment textures.

Then I implemented 4 new items. As well as 2 new enemies, The Boom Brothers and Gaangus.
Finally, I implemented a new gun, the grenade launcher.

I also did a bunch of little stuff like fixing bugs, gamepad support, ect.

We're hoping to release a patch in a few days.



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SpooderW
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« Reply #30 on: February 28, 2013, 09:48:21 AM »

Just released a huge patch today. Nearly doubles the content, fixes a ton of balance issues, and got rid of a bunch of bugs.

Here's a gameplay video showing off some of the new stuff:



The changelog for this patch is as follows:
Added 1 more gun
Added 2 more bosses
Added 2 more enemies
Added 2 more floors
Added 5 more items
Added better gun sounds
Added gamepad support
Added new boss items
Added new environment textures
Added new splash screen for the main menu
Added randomized bosses
Fixed Skullito falling out of the level
Fixed backless lightning bolt render glitch
Fixed doors sometimes locking you out of a room
Fixed elevator occasionally leaving you
Fixed ledge jump glitch
Fixed misplaced map glitch
Rebalanced crossbow
Rebalanced item drops
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SpooderW
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« Reply #31 on: March 22, 2013, 11:43:46 AM »

Just released a new patch and accompanying gameplay video.

Here is the video:



and here is the changelog:
Added 1 new weapon: Poseidon's Trident
Added 5 new items
Added 2x as many room variations!
Added Lava floor trap
Added Giant swinging blade trap
Added New wall textures, randomized textures

Fixed Crossbow refusing to fire after pausing/picking up another weapon
Fixed? Item room wall not being placed correctl
Fixed? Bosses occasionally glitching out of the world

Replaced old placeholder songs with songs from the OST
« Last Edit: March 22, 2013, 12:04:17 PM by Spooder » Logged

SpooderW
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« Reply #32 on: April 03, 2013, 05:46:36 PM »

We added minibosses! Check out a video of them in action here:





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SpooderW
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« Reply #33 on: April 20, 2013, 07:28:48 PM »

Just dropped a huge blog post about the megapatch. What's done, what's coming, and loads of screenshots. http://codeavarice.com/post/48483292923/progress-on-the-megaupdate
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poe
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« Reply #34 on: April 20, 2013, 07:32:05 PM »

Hey sppoder, Paranautical is awesome, keep up the good work!
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SpooderW
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« Reply #35 on: May 16, 2013, 09:09:46 PM »

It took a bit longer than I expected, but the megaupdate is here! As always, here’s a gameplay video to give you a taste of what to expect in the update:



The changelog for the patch is as follows:

  • rebalanced early game to be easier
    rebalanced late game to be harder
    nerfed pretty much every item
    changed credit sequence
    changed health upgrades to give you full heart containers instead of empty ones
    fixed floors occasionally containing only a few rooms
    fixed bombs dealing extra damage to certain bosses and enemies
    fixed long silence between certain songs
    fixed dobee glitching out of the level (again…)
    Fixed glitching out of rooms before beating them
    added damage indicator to HUD.
    added new HUD
    added new randomized splash screens
    added new textures for late game levels
    added invincibility timer
    added 2 new floors
    added 10 new items
    added 2 new enemies
    added 5 new bosses
    added 2 new guns
    added 1 new miniboss
    added 5 new rooms per floor
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