Controls feel great, and overall gameplay feels somewhat disturbing given the setting and police (blue blocks). Great job so far.
HUD elements are definitely needed to keep track of points and weapon unlocks, as well as the ammo status in your gun (to know when you have to reload). The grenade/flamethrower effects are nicely done, as is the screen shake when one goes off. Kind of odd to see the pedestrians walking at normal speed once the fighting starts though - maybe make them move faster to simulate panicked running? If so, maybe add crowd SFX to support this?
Questions/thoughts:
- Do you get points added/subtracted for shooting bystanders?
- Is there a life meter? Maybe add this to the HUD?
- Any thoughts on two-player? The abstract but grounded visuals + building off of this smooth gameplay base could make for compelling multiplayer.
- You could possibly make an interesting commentary on the Newton shootings since this style is so suggestive while not being grotesque, but that depends on where you want to go with it.
I guess the last question is, what are your plans for this? Otherwise, it's a tidy little vertical slice