Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411432 Posts in 69363 Topics- by 58417 Members - Latest Member: gigig987

April 20, 2024, 04:54:48 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsWeirwood Grove - a programmable toy
Pages: 1 [2]
Print
Author Topic: Weirwood Grove - a programmable toy  (Read 5312 times)
lithander
Level 3
***


View Profile WWW
« Reply #20 on: April 29, 2013, 03:57:20 PM »

Apparently there was a bug in the shader code leading to the interpreter immediately crashing on some computers. If it happened to you, please try the new (hopefully fixed) build:

The link is the same as before: http://files.pixelpracht.net/weirwood/GroveScript.zip
Logged

paladin_t
Guest
« Reply #21 on: September 21, 2015, 03:38:41 AM »

Outputting is a really nice idea but unless I find a C++ compatible lib that's easy enough to use I'd rather not bother with the gif codec.
Hi lithander, I found a gif lib may suit this: http://giflib.sourceforge.net/
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic