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TIGSource ForumsDeveloperPlaytestingIs my game too hard?
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lolo
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« Reply #20 on: February 24, 2013, 07:32:59 PM »

Hot Dang it's oozing with cuteness. The difficulty curve is smooth as silk and I love that scale at the top.
Do I get to buy bazookas with the coins ?
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McDROID he had a farm ee-eye, ee-eye-oh.
mysteriosum
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I just lost the game ;(


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« Reply #21 on: February 25, 2013, 01:03:20 PM »

I love these kinds of puzzles. It reminds me of the ice cavern in Ocarina of Time :D

Professor Layton did some puzzles like this:


i.e. lots of blocks, but you only need to get one block to the other side. Damned hard!

... which I recognise are not the same idea, but maybe for a future version you could include this kind of puzzle as a side-game? It's always good, I find, to have multiple types of gameplay which feel similar but play differently.

All in all, very well done!
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mason
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« Reply #22 on: February 25, 2013, 09:27:05 PM »

I liked it, but too hard? I guess that depends on your target audience. I imagine you're aiming it towards the younger/casual crowd if you have concerns over difficulty. In that case, nope.

Though, an absurdly challenging/clever puzzle game like that along the lines of Jelly no Puzzle would be pretty cool.
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