I never really understood the purpose of the full-width horizontal blocks at the beginning of the level. Confusing at first and then they just were annoying since i couldn't see what their purpose was.
Yeah, those are kind of a vestigial thing from an in-game tutorial. I grew somewhat blind to them. I'll remove them or, taking justinfic's advice, place coarser blocks there.
I would welcome the game being larger/easier to see, also the text on the side is sort of hard to read...
I'd tried a fullscreen thing previously, and it was a failure in a few ways. Maybe I'll give it another shot, since you both mentioned that.
Perhaps instead do one initial board, very easy (maybe use giant 3x3 blocks of solid colors) during which the next color you have to hit glows in the playfield. By the end of that, a newbie will have figured it out, and pros can still tear through it and go for speed.
I'm going to give this a try.
Speaking of which, is speed rewarded at all? I find myself going for speed and not for combo, although if both were multiplied that could be really cool.
There is no bonus for speed. In fact at the moment there is kind of a disincentive. I'll try to think of how to grant a time bonus if the combo is maintained.
The grey blocks are way too close in color to open air-- I accidentally ran into them over and over.
I wonder if it's the contrast on my machine or something, because those two colors seem very different. I may drop the whole pulsating thing going on in the empty zone, which certainly doesn't help this problem.
When I bust through and get a reset, and my dude breaks that first block when he lands in the next board my brain *always* thinks that kicks off the color wheel.
Can you think of a way to better communicate that that isn't the case? The timer is gray, and the color hint on the player goes gray as well, but that may not be enough.
Thanks to both of you! I really appreciate the comments.