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1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 24, 2024, 05:06:37 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Xoda Rap
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Author Topic: Indie Brawl: Xoda Rap  (Read 104166 times)
MaloEspada
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« Reply #400 on: January 12, 2010, 07:10:24 PM »

I approve, brod!
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ink.inc
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« Reply #401 on: January 13, 2010, 05:32:32 PM »

Eh.... The shading looks like a lime jelly bean.
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William Broom
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« Reply #402 on: January 13, 2010, 05:35:10 PM »

I think brod's looks fine. Nobody is going to be making nitpicks like that while they're playing the game. It would be better to move on to other animations now.
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MarshmallowOnTop
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« Reply #403 on: January 13, 2010, 06:12:56 PM »

an other plasticware's animation



well it goes with the other too
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Rory
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« Reply #404 on: February 02, 2010, 11:41:58 PM »

Oh hey guys, been a while since I've been here  Embarrassed

Ok so is there anything that needs to be done on Xoda that's not sprite/animation related? Cause I'd be fairly keen to get back into IB, and I worked on Xoda when I was here last time, so  Shrug
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Soulliard
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« Reply #405 on: February 03, 2010, 07:07:30 PM »

Xoda needs sounds. We have some already, but they could be better. Otherwise, Xoda just needs animated.
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Rory
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« Reply #406 on: February 04, 2010, 02:27:59 AM »

Hrmm, well I could give it a shot, but I don't think it'd be very good. I'll turn my attentions to one of the other characters instead.
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gimymblert
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« Reply #407 on: February 05, 2010, 12:34:59 PM »

I have finish some job i have to do, i consider trying to help a little on some character.

So far, missing animation:

Walking
Jumping

Heavy punch
Air heavy punch
spinning kick
shield summoning
Charge

Is that ok?
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ink.inc
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« Reply #408 on: February 05, 2010, 01:22:00 PM »

The walking animation is done, or is at least almost finished.
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gimymblert
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« Reply #409 on: February 05, 2010, 01:37:27 PM »

Yep i have just re-read the whole thread!

Also i use iDraw3 for sprite work but most people here show animated gif... i realize that to submit work it's better than a static sprite sheet. Is there Free easy program to create them?
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mokesmoe
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« Reply #410 on: February 05, 2010, 04:47:46 PM »

You can submit a sprite sheet if you want.
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Soulliard
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« Reply #411 on: February 05, 2010, 05:07:22 PM »

Her energy blast still needs animated, too.
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ChevyRay
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« Reply #412 on: April 18, 2010, 02:06:08 PM »

Oh god please say that Xoda won't be kicked because of this Wii port of NL2. Beg
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KennEH!
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« Reply #413 on: April 18, 2010, 04:38:03 PM »

It really depends on how Golgoth studios handles it projects.
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Soulliard
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« Reply #414 on: April 18, 2010, 04:55:22 PM »

We already have Konjak's blessing (we didn't have Pixel's blessing for Quote). So we'll probably be okay.
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konjak
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« Reply #415 on: April 19, 2010, 12:38:57 AM »

I'm fine with it.
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hyperduck
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« Reply #416 on: April 19, 2010, 02:36:40 AM »

In terms of sound. I've done extensive work on A.R.E.S for the entire set of sound effects, and in 4 weeks time I am done Uni. atm, I am stuck to Uni work. I can't shift it. So after that, I may be able to help on the sound effect side, my friend Kevin Carville (CarvSounds on the board) helped me do a lot of sound effects before, so we may be on board for some of the character sets.

Or I might go ArdentSideburn on the audio side of things Cool
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Soulliard
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« Reply #417 on: April 19, 2010, 08:39:45 AM »

That would be incredibly helpful. The sounds currently in place are just placeholders, really, and their quality is pretty bad compared to the rest of the game's assets.

I'm fine with it.
There you have it.  Smiley
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mokesmoe
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« Reply #418 on: April 19, 2010, 02:43:43 PM »

Or I might go ArdentSideburn on the audio side of things Cool

So much yes.
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hyperduck
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« Reply #419 on: April 19, 2010, 02:53:56 PM »

Or I might go ArdentSideburn on the audio side of things Cool

So much yes.

Consider it... considered.
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