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TIGSource ForumsDeveloperPlaytestingRasterization RIP
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Author Topic: Rasterization RIP  (Read 692 times)
harrison
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« on: January 07, 2013, 03:57:51 PM »

CAVEAT: this is not a game but an experimental renderer, a realtime fractal-voxel raytracer. Dev bait only.









if you happen to have a linux box with an i7 or so*, please try this:

hg clone https://code.google.com/p/xenoxolotl-spasim/

cd xenoxolotl-spasim/

./aos -x XNXLRender.Mod

It wants libGL.so not libGL.so.6 and so on so you might need to make a few symbolic links. If a black window appears it is working.
After a few seconds** it will have built the world and you may see a cursor in the center of the black, or a white screen: this is because the camera spawned inside an object. Hop with 'h' a few times and you will be free. Look in XNXLRender.Mod's  KeyEvent procedure for all the keyboard commands.

*the more cores, the more better

**not that few, though

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harrison
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« Reply #1 on: January 08, 2013, 07:05:05 AM »

Yeah, that's what I thought.
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golemshaper
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« Reply #2 on: January 08, 2013, 07:51:50 AM »

It's very interesting looking! Can you give us a bit more background on how it actually works?
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harrison
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« Reply #3 on: January 08, 2013, 08:58:17 AM »

Do you mean in the movies linked? Or did you try the demo? If you tried it,then you have all the code and can surely look at it and ask a more specific question. If you are asking based on watching those movies, then the answer is: watch some of the other movies on the channel.
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