Thought I should cautiously mention that I'm still working on this. My focus has been on other things for a long time but every now and then I spend a bit of time on After the Comet and it's starting to gain some momentum again.
I've rebuilt it from scratch and it's more ambitious than it was originally. Writing The Winter Child (which is still my main thing at the moment) has made me realise that some things which I originally thought would be too difficult to do are actually within even my limited powers. So I've scrapped the Groundhog Day mechanic and the game is now a sort of sandbox with randomly generated cases for you to investigate. It's going to be much more text-heavy than it was before, with the analysis of conversation and written clues being the key to progress.
I'm also experimenting with a 'Thomas Crown Affair' style which involves various sliding windows and split screen effects. The picture below shows the screen at its busiest, with the play window (usually this will take up pretty much the whole screen), a view of where your partner is (you can always check on this through a telepathic link with him), the inventory (the business card), the 'clock' and a scripted flashback window (when people tell you their accounts of a crime you get a sort of stylised visual impression of their memories).
It's just a REALLY rough prototype at the moment but I think the concept is nice so I'm going to keep playing around with it.
Expect another update in a year or so...
